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A 13th level Rogue with the Thief archetype has the following feature:

Use Magic Device

 

By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.

And the DMG has this item, on page 211:

Wand of Paralysis (requires attunement by a spell caster)

 

Make a ranged attack roll against the creature using your spell attack bonus. On a hit, the target is paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw.

So what is the spell save DC of a Rogue using their Use Magic Device feature, and what is their spell attack bonus?

A simple answer might be that Use Magic Device simply does not allow one to attune to this item.

I am personally not sure what to rule. My gut tells me it should be the player's choice of Intelligence or Wisdom, while still being on the fence as to whether they should be proficient or not. An alternative ruling would be just setting it to a DC of 15 like just about all the other wands and giving it a normal ranged attack roll via Dexterity.

A 13th level Rogue with the Thief archetype has the following feature:

Use Magic Device

 

By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.

And the DMG has this item, on page 211:

Wand of Paralysis (requires attunement by a spell caster)

 

Make a ranged attack roll against the creature using your spell attack bonus. On a hit, the target is paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw.

So what is the spell save DC of a Rogue using their Use Magic Device feature, and what is their spell attack bonus?

A simple answer might be that Use Magic Device simply does not allow one to attune to this item.

I am personally not sure what to rule. My gut tells me it should be the player's choice of Intelligence or Wisdom, while still being on the fence as to whether they should be proficient or not. An alternative ruling would be just setting it to a DC of 15 like just about all the other wands and giving it a normal ranged attack roll via Dexterity.

A 13th level Rogue with the Thief archetype has the following feature:

Use Magic Device

By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.

And the DMG has this item, on page 211:

Wand of Paralysis (requires attunement by a spell caster)

Make a ranged attack roll against the creature using your spell attack bonus. On a hit, the target is paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw.

So what is the spell save DC of a Rogue using their Use Magic Device feature, and what is their spell attack bonus?

A simple answer might be that Use Magic Device simply does not allow one to attune to this item.

I am personally not sure what to rule. My gut tells me it should be the player's choice of Intelligence or Wisdom, while still being on the fence as to whether they should be proficient or not. An alternative ruling would be just setting it to a DC of 15 like just about all the other wands and giving it a normal ranged attack roll via Dexterity.

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Dnd 5e use magic device thief arch type. What is the spell attack bonus and spell save DC of a Thief using the Use Magic Device feature?

Use magic device, byA 13th level 13, you have learned enough about the workings of magic that you can improviseRogue with the use of items even when they are not intended for you.**you ignore all class, race and level requirements onThief archetype has the use of magic items **following feature:

Use Magic Device

By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.

wand of paralysis, (requires attunement by a spell caster)page 211 make a ranged attack roll against the creature using your spell attack bonus on hit the target is paralyzed for 1 minute. at the end of each ofAnd the targets turnsDMG has this item, it can repeat the saving throw. so the questions i have areon page 211:

Wand of Paralysis (requires attunement by a spell caster)

Make a ranged attack roll against the creature using your spell attack bonus. On a hit, the target is paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw.

So what is the spell save DC of a thief archetypeRogue using their Use Magic Device feature, and what is itstheir spell attack bonus.?

aA simple answer might be that use magic deviceUse Magic Device simply does not allow one to make the attunementattune to this item.

iI am personally not sure what to rule. more then any thing else myMy gut tells me it should be playerthe player's choice of intellectIntelligence or wisdomWisdom, while still being on the fence as to whether they should be proficient or not. orAn alternative ruling would be just setting it to a DC of 15 like just about all the other wands giveand giving it a normal ranged attack roll via dexterityDexterity.

Dnd 5e use magic device thief arch type.

Use magic device, by level 13, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you.**you ignore all class, race and level requirements on the use of magic items **

wand of paralysis, (requires attunement by a spell caster)page 211 make a ranged attack roll against the creature using your spell attack bonus on hit the target is paralyzed for 1 minute. at the end of each of the targets turns, it can repeat the saving throw. so the questions i have are what is the spell save DC of a thief archetype and what is its spell attack bonus.

a simple answer might be that use magic device simply does not allow one to make the attunement.

i am personally not sure what to rule. more then any thing else my gut tells me it should be player choice of intellect or wisdom, while still being on the fence as to proficient or not. or just setting it to a DC of 15 like just about all the other wands give it a normal ranged attack roll via dexterity.

What is the spell attack bonus and spell save DC of a Thief using the Use Magic Device feature?

A 13th level Rogue with the Thief archetype has the following feature:

Use Magic Device

By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.

And the DMG has this item, on page 211:

Wand of Paralysis (requires attunement by a spell caster)

Make a ranged attack roll against the creature using your spell attack bonus. On a hit, the target is paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw.

So what is the spell save DC of a Rogue using their Use Magic Device feature, and what is their spell attack bonus?

A simple answer might be that Use Magic Device simply does not allow one to attune to this item.

I am personally not sure what to rule. My gut tells me it should be the player's choice of Intelligence or Wisdom, while still being on the fence as to whether they should be proficient or not. An alternative ruling would be just setting it to a DC of 15 like just about all the other wands and giving it a normal ranged attack roll via Dexterity.

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