Skip to main content
clarified title; edited tags
Link
V2Blast
  • 50.3k
  • 10
  • 223
  • 306

Dissonant Whispers: For how long does a creature run/stay away after a failed savefailing the saving throw against the Dissonant Whispers spell?

Notice removed Reward existing answer by Matthew
Bounty Ended with Ceribia's answer chosen by Matthew
Corrected spelling.
Source Link
Gregory Avery-Weir
  • 14.2k
  • 2
  • 55
  • 67

I'm playing a Bard in a 5E campaign. One of my most useful spells has been Dissonant Whispers. It's saved the party quite a few times but the question has come up and I've not found any answers in the rules as written for the spell. On a failed save, the creature takes 3D6 pyschicpsychic damage and the spell causes it "to move as far as its speed allows away from you." However, there's no explanation as to how far it goes or if it ever comes back.

How far and for how long does the target run away?

(At present, we have have house ruled that it is gone for the duration of the battle, but we're considering a dice roll with a minimum of 5 rounds.)

I'm playing a Bard in a 5E campaign. One of my most useful spells has been Dissonant Whispers. It's saved the party quite a few times but the question has come up and I've not found any answers in the rules as written for the spell. On a failed save, the creature takes 3D6 pyschic damage and the spell causes it "to move as far as its speed allows away from you." However, there's no explanation as to how far it goes or if it ever comes back.

How far and for how long does the target run away?

(At present, we have have house ruled that it is gone for the duration of the battle, but we're considering a dice roll with a minimum of 5 rounds.)

I'm playing a Bard in a 5E campaign. One of my most useful spells has been Dissonant Whispers. It's saved the party quite a few times but the question has come up and I've not found any answers in the rules as written for the spell. On a failed save, the creature takes 3D6 psychic damage and the spell causes it "to move as far as its speed allows away from you." However, there's no explanation as to how far it goes or if it ever comes back.

How far and for how long does the target run away?

(At present, we have have house ruled that it is gone for the duration of the battle, but we're considering a dice roll with a minimum of 5 rounds.)

remove “any thoughts” request (off topic); reduce house rules to just mentioning them (otherwise it's two questions, one off topic); edit tags to describe core question of what the spell actually does
Source Link
SevenSidedDie
  • 244.5k
  • 44
  • 788
  • 1k

I'm playing a Bard in a 5E campaign. One of my most useful spells has been Dissonant Whispers. It's saved the party quite a few times but the question has come up and I've not found any answers in the rules as written for the spell. On a failed save, the creature takes 3D6 pyschic damage and the spell causes it "to move as far as its speed allows away from you." However, there's no explanation as to how far it goes or if it ever comes back. At

How far and for how long does the target run away?

(At present, we have have house ruled that it is gone for the duration of the battle, but we're considering a dice roll with a minimum of 5 rounds. Any thoughts?)

I'm playing a Bard in a 5E campaign. One of my most useful spells has been Dissonant Whispers. It's saved the party quite a few times but the question has come up and I've not found any answers in the rules as written for the spell. On a failed save, the creature takes 3D6 pyschic damage and the spell causes it "to move as far as its speed allows away from you." However, there's no explanation as to how far it goes or if it ever comes back. At present, we have have house ruled that it is gone for the duration of the battle, but we're considering a dice roll with a minimum of 5 rounds. Any thoughts?

I'm playing a Bard in a 5E campaign. One of my most useful spells has been Dissonant Whispers. It's saved the party quite a few times but the question has come up and I've not found any answers in the rules as written for the spell. On a failed save, the creature takes 3D6 pyschic damage and the spell causes it "to move as far as its speed allows away from you." However, there's no explanation as to how far it goes or if it ever comes back.

How far and for how long does the target run away?

(At present, we have have house ruled that it is gone for the duration of the battle, but we're considering a dice roll with a minimum of 5 rounds.)

Notice added Reward existing answer by Matthew
Bounty Started worth 100 reputation by Matthew
Tweeted twitter.com/StackRPG/status/714932907383631873
Source Link
Fogcutter
  • 1.2k
  • 2
  • 15
  • 23
Loading