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Fixed most spelling/grammar; formatted code
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user17995
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Fx macros go above youyour action macro.

The Beam fx macro will shotshoot a beam from your character token toward a target token. For this macro do not change the effect type, only chagechange the color.

/fx beam-acid @{selected|token_id} @{target|token_id} \n &{template:foo}

/fx beam-acid @{selected|token_id} @{target|token_id} \\n &{template:foo}

The magic on a target other than your token.

/fx beam-acid @{target|token_id} @{target|token_id} \n &{template:foo}

/fx beam-acid @{target|token_id} @{target|token_id} \\n &{template:foo}

The Cast magic on self use when you desire for the Fx to come from your characters, token.

/fx beam-acid

/fx beam-acid

​Special effects types will effect the animation and is, the first word after /fx, will affect the animation. /fx BEAM-acid In this example BEAMIn /fx BEAM-acid, BEAM is the type and can be changed to the following types for other effects: simply change the word beam to... bombbomb,breath breath,bubbling bubbling,burn burn,burst burst,explosion explosion,glow glow,missile missile,nova nova,splatter splatter.

​Special effect Color will change the color of the desired effects. /fx beam-ACID In this example the word acidIn /fx beam-ACID, ACID is the color this wordand can be changed to the following types. bloom: bloom,charm charm,death death,fire fire,frost frost,holy holy,magic magic,slime slime,smoke smoke,water water.

These are the only two words that need to be changed, other wiseotherwise copy and paste the desired effect above the action.

Fx macros go above you action macro.

The Beam fx macro will shot a beam from your character token toward a target token. For this macro do not change the effect type, only chage the color.

/fx beam-acid @{selected|token_id} @{target|token_id} \n &{template:foo}

The magic on a target other than your token.

/fx beam-acid @{target|token_id} @{target|token_id} \n &{template:foo}

The Cast magic on self use when you desire for the Fx to come from your characters, token.

/fx beam-acid

​Special effects types will effect the animation and is the first word after the /fx BEAM-acid In this example BEAM is the type and can be changed to the following types for other effects: simply change the word beam to... bomb,breath,bubbling,burn,burst,explosion,glow,missile,nova,splatter.

​Special effect Color will change the color of the desired effects. /fx beam-ACID In this example the word acid is the color this word can be changed to the following types. bloom,charm,death,fire,frost,holy,magic,slime,smoke,water.

These are the only two words that need to be changed, other wise copy and paste the desired effect above the action.

Fx macros go above your action macro.

The Beam fx macro will shoot a beam from your character token toward a target token. For this macro do not change the effect type, only change the color.

/fx beam-acid @{selected|token_id} @{target|token_id} \\n &{template:foo}

The magic on a target other than your token.

/fx beam-acid @{target|token_id} @{target|token_id} \\n &{template:foo}

The Cast magic on self use when you desire for the Fx to come from your characters, token.

/fx beam-acid

​Special effects types, the first word after /fx, will affect the animation. In /fx BEAM-acid, BEAM is the type and can be changed to the following types for other effects: bomb, breath, bubbling, burn, burst, explosion, glow, missile, nova, splatter.

​Special effect Color will change the color of the desired effects. In /fx beam-ACID, ACID is the color and can be changed to the following types: bloom, charm, death, fire, frost, holy, magic, slime, smoke, water.

These are the only two words that need to be changed, otherwise copy and paste the desired effect above the action.

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Fx macros go above you action macro.

The Beam fx macro will shot a beam from your character token toward a target token. For this macro do not change the effect type, only chage the color.

/fx beam-acid @{selected|token_id} @{target|token_id} \n &{template:foo}

The magic on a target other than your token.

/fx beam-acid @{target|token_id} @{target|token_id} \n &{template:foo}

The Cast magic on self use when you desire for the Fx to come from your characters, token.

/fx beam-acid

​Special effects types will effect the animation and is the first word after the /fx BEAM-acid In this example BEAM is the type and can be changed to the following types for other effects: simply change the word beam to... bomb,breath,bubbling,burn,burst,explosion,glow,missile,nova,splatter.

​Special effect Color will change the color of the desired effects. /fx beam-ACID In this example the word acid is the color this word can be changed to the following types. bloom,charm,death,fire,frost,holy,magic,slime,smoke,water.

These are the only two words that need to be changed, other wise copy and paste the desired effect above the action.