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The description of each spell:

Hail of Thorns (concentration): The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one.

 

Conjure Barrage (Instant):You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.

What I want to do is cast hail of thorns as a bonus action and then cast conjure barrage. Each creature that I'm firing on must make two dexterity saves — the first save for conjure barrage, the second for hail of thorns.

To me the only way this would work is if conjure barrage is a ranged weapon attack. To me it seems as though it is, because I'm firing a piece of nonmagical ammunition. And hail of thorns doesn't make my ammunition magical, it just causes thorns to explode out from them on a hit. What I picture happening in game is my character shooting an arrow, the arrow flies out and then multiplies as it goes in a cone, and then each arrow in the cone hits a target and then sends thorns going everywhere.

Can the spells stack that way?

The description of each spell:

Hail of Thorns (concentration): The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one.

 

Conjure Barrage (Instant):You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.

What I want to do is cast hail of thorns as a bonus action and then cast conjure barrage. Each creature that I'm firing on must make two dexterity saves — the first save for conjure barrage, the second for hail of thorns.

To me the only way this would work is if conjure barrage is a ranged weapon attack. To me it seems as though it is, because I'm firing a piece of nonmagical ammunition. And hail of thorns doesn't make my ammunition magical, it just causes thorns to explode out from them on a hit. What I picture happening in game is my character shooting an arrow, the arrow flies out and then multiplies as it goes in a cone, and then each arrow in the cone hits a target and then sends thorns going everywhere.

Can the spells stack that way?

The description of each spell:

Hail of Thorns (concentration): The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one.

Conjure Barrage (Instant):You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.

What I want to do is cast hail of thorns as a bonus action and then cast conjure barrage. Each creature that I'm firing on must make two dexterity saves — the first save for conjure barrage, the second for hail of thorns.

To me the only way this would work is if conjure barrage is a ranged weapon attack. To me it seems as though it is, because I'm firing a piece of nonmagical ammunition. And hail of thorns doesn't make my ammunition magical, it just causes thorns to explode out from them on a hit. What I picture happening in game is my character shooting an arrow, the arrow flies out and then multiplies as it goes in a cone, and then each arrow in the cone hits a target and then sends thorns going everywhere.

Can the spells stack that way?

Clean up capitalization, italicize spell names, fix apostrophes, minor grammar clean-up.
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Marq
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The description of each spell:

Hail of Thorns (concentration): The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one.

Conjure Barrage (Instant):You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.

What I want to do is cast Hail of Thornshail of thorns as a Bonus Actionbonus action and then cast conjure barrageconjure barrage. Each creature that i'mI'm firing on must make 2 dextwo dexterity saves. First — the first save is for conjure barrageconjure barrage, the second for hail of thornshail of thorns.

To me the only way this would work is if Conjure Barrageconjure barrage is a ranged weapon attack. To me it seems as though it is, because I'm firing a piece of nonmagical ammoammunition. And Hail of thorns doesnthail of thorns doesn't make my ammoammunition magical, itit just causes thorns to explode out from them on a hit. What I picture happening in game is my character shooting an arrow, the arrow flies out and then multiplies as it goes in a cone, and then each arrow in the cone hits a target and then sends thorns going everywhere.

Can the spells stack that way?

The description of each spell:

Hail of Thorns (concentration): The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one.

Conjure Barrage (Instant):You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.

What I want to do is cast Hail of Thorns as a Bonus Action and then cast conjure barrage. Each creature that i'm firing on make 2 dex saves. First save is for conjure barrage, second for hail of thorns.

To me the only way this would work is if Conjure Barrage is a ranged weapon attack. To me it seems as though it is because I'm firing a piece of nonmagical ammo. And Hail of thorns doesnt make my ammo magical, it just causes thorns to explode out from them on a hit. What I picture happening in game is my character shooting an arrow, the arrow flies out and then multiplies as it goes in a cone, and then each arrow in the cone hits a target and then sends thorns going everywhere.

Can the spells stack that way?

The description of each spell:

Hail of Thorns (concentration): The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one.

Conjure Barrage (Instant):You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.

What I want to do is cast hail of thorns as a bonus action and then cast conjure barrage. Each creature that I'm firing on must make two dexterity saves — the first save for conjure barrage, the second for hail of thorns.

To me the only way this would work is if conjure barrage is a ranged weapon attack. To me it seems as though it is, because I'm firing a piece of nonmagical ammunition. And hail of thorns doesn't make my ammunition magical, it just causes thorns to explode out from them on a hit. What I picture happening in game is my character shooting an arrow, the arrow flies out and then multiplies as it goes in a cone, and then each arrow in the cone hits a target and then sends thorns going everywhere.

Can the spells stack that way?

Tweeted twitter.com/StackRPG/status/853764361281785856
deleted 3 characters in body; edited tags
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Oblivious Sage
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The description of each spell:

  • Hail of Thorns (concentration): The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one.
  • Conjure Barrage (Instant):You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.

Hail of Thorns (concentration): The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one.

Conjure Barrage (Instant):You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.

What I want to do is cast Hail of Thorns as a Bonus Action and then cast conjure barrage. Each creature that i'm firing on make 2 dex saves. First save is for conjure barrage, second for hail of thorns. 

To me the only way this would work is if Conjure Barrage is a ranged weapon attack. To me it seems as though it is because I'm firing a piece of nonmagical ammo. And Hail of thorns doesnt make my ammo magical, it just causes thorns to explode out from them on a hit. What I picture happening in game is my character shooting an arrow, the arrow flies out and then multiplies as it goes in a cone, and then each arrow in the cone hits a target and then sends thorns going everywhere.

Can the spells stack that way?

The description of each spell:

  • Hail of Thorns (concentration): The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one.
  • Conjure Barrage (Instant):You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.

What I want to do is cast Hail of Thorns as a Bonus Action and then cast conjure barrage. Each creature that i'm firing on make 2 dex saves. First save is for conjure barrage, second for hail of thorns. To me the only way this would work is if Conjure Barrage is a ranged weapon attack. To me it seems as though it is because I'm firing a piece of nonmagical ammo. And Hail of thorns doesnt make my ammo magical, it just causes thorns to explode out from them on a hit. What I picture happening in game is my character shooting an arrow, the arrow flies out and then multiplies as it goes in a cone, and then each arrow in the cone hits a target and then sends thorns going everywhere.

The description of each spell:

Hail of Thorns (concentration): The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one.

Conjure Barrage (Instant):You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.

What I want to do is cast Hail of Thorns as a Bonus Action and then cast conjure barrage. Each creature that i'm firing on make 2 dex saves. First save is for conjure barrage, second for hail of thorns. 

To me the only way this would work is if Conjure Barrage is a ranged weapon attack. To me it seems as though it is because I'm firing a piece of nonmagical ammo. And Hail of thorns doesnt make my ammo magical, it just causes thorns to explode out from them on a hit. What I picture happening in game is my character shooting an arrow, the arrow flies out and then multiplies as it goes in a cone, and then each arrow in the cone hits a target and then sends thorns going everywhere.

Can the spells stack that way?

edited tags
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nitsua60
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no need to specify system in title: see http://meta.rpg.stackexchange.com/q/1346/23970 for more info
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nitsua60
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moss
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