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I want to stock a roadside magic shop, whose owner has been murdered, with some stuff that might help my spellcasters, a druid and a wizard, cast up to level 4 spells.

I know that gems are pretty important, but they are already gone. So, what else can I put in there which they might benefit from later down the line?

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    \$\begingroup\$ What game (and edition, if applicable) are you playing? Lots of games use some sort of materials in their spellcasting systems, so we can't answer your question if we don't know what game you are playing. \$\endgroup\$ Commented Sep 20, 2021 at 20:34
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    \$\begingroup\$ @ThomasMarkov Whops, sorry. Edited the question. \$\endgroup\$ Commented Sep 20, 2021 at 20:35
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    \$\begingroup\$ That said, I'm not sure this question is suitable for the site in its current form (even with a game system mentioned). As written, this seems more like an "idea generation" question, which we don't really handle. The space of potential answers is very large, and we don't really have any objective criteria with which to narrow down the types of components you're after. This question may be better suited for a traditional discussion forum, see here for our curated list: I've been told my question is better suited to a forum, but where should I go? \$\endgroup\$ Commented Sep 20, 2021 at 20:36
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    \$\begingroup\$ @ThomasMarkov I think the title question is answerable (it's looking for costly spell material components that are used across multiple spells, from my reading), although yes, I think the question in the body is more idea-generation focused. \$\endgroup\$
    – ESCE
    Commented Sep 20, 2021 at 20:39
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    \$\begingroup\$ @NautArch Yes. So everything that doesn't have a quantity to it wouldn't be of use to my players (if I understand the rules for these things correctly). \$\endgroup\$ Commented Sep 20, 2021 at 21:03

2 Answers 2

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Taken from this this list. I found the link from this thread on Reddit.

Druid

Spell Name Component Cost
Snare Rope, 25ft 5gp (silk) or 5sp (hempen)
Summon Beast Hollow gilded acorn 200 gp
Summon Fey Gilded flower 300 gp
Land Circle Incense and a sacrifical offering 25 gp
Stoneskin Diamond dust 100 gp
Summon Elemental Crystal vial + common components 400 gp

Wizard

Spell Name Component Cost
Chromatic Orb Single diamond 50 gp
Find Familiar Charcoal, incense, herbs 10 gp
Identify Pearl 100 gp
Illusory Script Lead-based ink 10 gp
Protection from Evil and Good Holy Water or Powdered Iron and Silver (5cp-25gp)***(1gp suggested)
Snare Rope, 25ft 5gp (silk) or 5sp (hempen)
Arcane Lock Gold dust 25 gp
Continual Flame Ruby 50 gp
Magic Mouth Jade dust 10 gp
Clairvoyance Glass eye (seeing) or jeweled horn (hearing) 100 gp
Glyph of Warding Powdered diamond 200 gp
Magic Circle Holy water or powdered silver and iron 100 gp
Nondetection Diamond dust 25 gp
Summon Fey Gilded flower 300 gp
Summon Shadowspawn Tears in a crystal vial 300 gp
Summon Undead Gilded skull 300 gp
L's Secret Chest Exquisite chest + replica 5000gp + 50gp
Stoneskin Diamond dust 100 gp
Summon Aberration Platinum inlaid vial w/ pickled tentacle and eyeball 400 gp
Summon Construct Ornate stone and metal lockbox 400 gp
Summon Elemental Crystal vial + common components 400 gp

The catch being, you'd need to know what spells your casters might be interested in. I'd suggest diamond dust as stoneskin is very useful. Holy water also pops up for a few spells.

Also, keep in mind that the players might just sell whatever you provide for them. Especially anything worth over 100 GP.

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    \$\begingroup\$ A Crystal Vial appears for a few spells as well, although those spells are a bit more niche (both being summoning spells). \$\endgroup\$
    – ESCE
    Commented Sep 20, 2021 at 22:42
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Common Spell Components with gp value

Indirectly, any valuable spell component can help your wizard and druid cast spells, because it can be re-sold or traded for components they can use.

Components in common demand would need to be affordable by lower level, less affluent casters. Let's say anything up to 100 gp. Common components listed here are for spells from the Players Handbook, as many of the spells from the various extension books appear more unusual and exotic, and their availablity in the game is optional. (You can ignore the pearl and diamond if these have been taken).

  • charcoal, incense, herbs (10 gp) - find familiar
  • jade dust (10gp) - magic mouth
  • lead-based ink (10gp) - illusory script
  • gold dust (25 gp) - arcane lock
  • marked sticks/bones (25gp) - augury
  • holy water (25gp/100gp) - protection from evil and good/magic circle; hurts undead
  • powdered silver and iron (25gp/100gp) - protection from evil and good/magic circle
  • diamond dust (25gp/100gp) - nondetection, stoneskin
  • ruby dust (50gp) - continual flame
  • diamond (50 gp) - chromatic orb
  • platinum rings (50gp) - warding bond
  • glass eye, jeweled horn (100gp) - clairvoyance/clairaudience
  • pearl (100gp) - identify

In addition, a substance that would be of high value for a wizard and should be available in any magic shop catering to them is the magical ink that wizards need for penning their spells, worth 50 gp per spell level.

Aside from these, you also could have spell books (50 gp), other books (25 gp) on arcane subjects, component pouches (25 gp), and spell foci (1 to 20 gp) on the shelves. You could consider useful alchemical substances, like acid (25 gp) or alchemists fire (50 gp), and tools of the trade like parchement(1 sp), paper (2sp), scroll cases (1gp), ink (10 gp), vials (1gp), silk rope (10 gp, for rope trick), and robes (1gp).

Lastly, although this is more costly and would be less common, you could consider a crystal ball (1,000 gp) as the high end item on display, because it is such an archetypical trapping for wizards.

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