Situation
We had a party of me and 2 other players and a DM. My understanding of how the campaign was going to go after talking to the DM and the other players before playing was that there could be some silliness thrown in here and there but all in all it was going to be an actual game where you can use your wits and resourcefulness to (with a bit of luck) affect your surroundings to bend a situation in your favor.
This did not hold true whatsoever. It ended up being me running around trying to salvage bad situation after terrible situation over and over again after the other 2 players ran around setting fire to everything and insulting powerful NPCs for no other than reason than "because I can!".
This wouldn't be much of a problem if their characters were punished for their actions so they could make slightly interesting ones when they died and actually play the game. What happened was, every single time, I would get dragged into the clown fiesta and had to work hard and luck out like crazy to get us out of it so that I could do something I actually wanted to - just to have every approach I attempted to do something the maniacs weren't interested in immediately denied no matter how high I rolled etc.
This got a little better bit by bit after I had started droning on about it despite not wanting to because I frankly was not interested in playing that sort of game but neither they nor I have anyone else around to play with so I had decided to endure it to see if things would improve.
Eventually, I had started to care about it again, the other player's characters were still maniacs who acted like they both had an int of -30 (they both actually had high int). There was enough substance and developments to go along with for me to feel like I could be bothered to care and they started spacing out the arson and spamming of "the deck of many things". This lasted until the last time we played.
Current Problem
The last session began with us in the fey wild. One of the other characters had used some homebrewed magical stone to teleport us all there at random with no warning.
In our DM's version of the fey wild, Oberron was the king of the fairies who was also just a crazy dude who wanted to mess with us for the heck of it. The wilds were also covered in a mist that he had such perfect control over that he could change its properties on the fly.
I had seen the other players walk into this mist. Both were randomly teleported to different places. Every time they teleported it was to somewhere really bad. They both ended up "dying" by doing this as they were turned into fairies loyal to the king.
My character had stayed around to speak with the king and got some obvious hints to this when they came back in their new forms and the king teased my character about it.
I tried to gather information by doing things like talking to the fairies in different ways and convincing them to help me get out. This ended with them realizing they don't have the power to do that. I also tried challenging the king to a set of games like "Who can blow away the most mist in a single spell" to see if I could learn how to counter it, as well as some games of dice. When I cast my spells to try and affect the mist, He had the mist deflect them back at me and it was otherwise unaffected. When it was his turn, He changed the properties of the mist so that he could easily blow it away. When playing dice, He would get a 20 on every roll except when I got a 20 in which case he rolled a 21.
This, in my mind, established that he had complete control of my surroundings and could decide the outcome of, for example, where the mist would teleport me. Not wanting to be forced into the mist because of another player's action that I had no way of preventing, I tried talking to him in so many different ways that we ended up spending like 2 hours going around in circles as every single approach I tried I just got a hard "no" without any rolls or anything.
At this point I was just done. I refused to play the game any more and told the DM that this had been a horrible session as there was no way for me to affect the outcome from my point of view and the players of the dead PCs had spent the last 2 hours talking about other things and looking at their phones (not that I blame them). I had gotten several hints that implied that if I walk into the mist then this madman has complete control over where I will end up and no matter what I say or do he won't care enough to consider giving me a way out. Then the DM tells me that I had a chance of finding a way out by walking into the mist and that the fairy king didn't control where I would end up - which I only had very convincing proof against.
Am I the bad guy here?
Is it to be expected that you will randomly be put into a situation where everything seems to point to you having no way out? Do other people find that sort of "gameplay" (cut scenes) fun? Am I supposed to be this harshly punished because of a completely random action by another player with no motive behind it that I had no way of preventing outside of seeing into the future or reading minds IRL?.