The question isn't strictly bound to rules - although sometimes there are mistakes about those too, the GM is kind of a novice - but is mostly related to reading some statblocks in the book. To better explain, we are playing a specific AP in which the party encounters a vampire wizard. In the book, a fight is contemplated and so there are stats for such enemy. It should have been a nightmare (a CR 14 against a lvl 6 party), but a very good build on my part plus some unlucky rolls on the vampire side (bless burst of radiance btw) allowed the party to win, although with serious wounds. But from previous experiences, I remembered:
1 - APs usually don't put enemies of that caliber at that level
2 - if APs do contain such enemies, they put them in some obscure location after some obscure conditions (think of a "secret boss" or a "you effed up boss")
So in my curiosity I looked at the stats of the enemy (I know, it's meta, but I didn't read anything other than dead enemies' statblocks, so it shouldn't be that bad) and found out the GM used the stats for the same enemy but in a different AP (seems the vampire would have returned with more levels and abilities).
So that's that, the party won thanks to an EXTREME dose of luck, because we were supposed to encounter a CR 10 (maybe 11, if an adjustment for extra players was needed) instead of a CR 14, but I understand this stat-swapping accident may happen again and we may not be that lucky next time. Now if my character dies it's no problem, but I don't know how the rest of the party might react in that case. Should I warn the GM or not?
Since someone asked in the comments, I'll add details. First of all, I didn't bring up anything during the game and didn't plan to, if something must be done it will be done out of game, always politely of course. Second, while I understand wanting to give a good challenge to the party, it seems unlikely that a 4-CR power-spike was needed seeing the composition of the party. To be clear, the party was composed of:
Me - Glass cannon phoenix/dragon sorcerer (healing and high damage output)
Sorcerer N.2 - Standard fire elemental sorcerer (good damage)
Bard - In this occasion all that was needed from him was inspire courage
Vigilante - Fights like a rogue. I'd say he deals good damage, but he has a finesse build and uses a bastard sword while having a +1 STR score (so not really top of the class) so it's kind of a coin flip (managed to be useful because of a lucky burst of radiance that allowed free sneak attacks)
Gunslinger - Dealt like 6 damage to the vampire, killed himself right after the fight for "story reasons", i dunno
Fighter - Actually good whip master (Good damage and battlefield control)
And I'd add that yeah, we managed to win, but the vampire was not the end of the dungeon. After that we had to fight 2 CR 9 (and some mooks) and 1 CR 8. I fought one of the CR 9 and the CR 8 with only a Magic missile wand, no healing, and as explained the gunslinger offed himself right after the vampire.