My players, being quite terrified of the consequences of injury (less research time), have asked me for a series of magical puzzles for their next adventure. I have decided that, roughly, it will follow a 5-room adventure format.
The first puzzle entails word puzzles, and the third will entail complicated truth tables. I want the second puzzle, however, to be the exploration from the inside of a b*tree, normally used in database indexes.
Functionally it is a logical tree structure that rebalances on new inserts. While intuiting its rules will make a fine puzzle, I'm missing one piece:
What is an acceptable goal for a puzzle involving a b*tree, and how would you frame this goal?
For example:
[You] 4 magi walk into a giant cave, floored with clouds. (The more fantastic the better). There are golden platforms, flowing in, that seem to be linked with fine silver threads and tiny copper needles attaching them to other platforms. There is a barred gate on the other end of the clouded cave. There is an air of unfulfilled potential here.
... which does nothing to explore the parameters of the puzzle or articulate the central challenge.
Alternatively:
There is a mound of numbered tablets and a giant wormy tube in front of them. As they walk through the tube with a tablet, the tube squirms around to point to a different nodule with stand for a tablet.