The Atomic Robo SRD have recently become available, and one of the rules included in there is the Mega-Stunts one. The SRD contains a short discussion on how these special stunts interact with fate points, stating
Mega-Stunts, Stunt Slots, and Refresh
These rules presume that a PC has a certain number of “stunt slots” instead of paying refresh for them. […] In place of refresh, these rules assign a flat number of starting fate points to each PC. The specifics of this are up to your group. Possibilities include:
[…]
- Make refresh inversely proportional to the number of stunt slots the PC has, from one to five. For example, if the PCs have five stunt slots, their effective refresh is 1. If they have two stunt slots, their effective refresh is 4.
There seems to be no equivalence to this rule in the Atomic Robo rule book.
This looks like the rules are suggesting to use something they call “effective refresh”, which to me looks like the usual way of “paying refresh for stunts”, in place of … refresh, used to pay for stunts.
Do I have a fundamental misconception either about how refresh and stunts interact in Fate Core, or about how this rules dial is suggested to work? Or is the phrasing in the SRD misleading for some reason?