A hybrid of A and B.
None of the combatants are trying to be stealthy - If combat erupts, roll initiative as normal, neither sides are surprised. The Worgs aren't hiding, and neither are the PCs, so according to the rules:
Th DM determines who might be surprised. If neither side tries to be stealthy, they automatically notice each other.
(from PHB 189)
"IF" combat erupts? You mean "WHEN" combat erupts?
Just because the combatants notice each other, does not mean they will want to kill each other. It's important to know the motivations of each party in a combat, if they aren't necessarily at odds with one another, combat might never even erupt.
In your example, it sounds like the Worgs are just happy eating carrion, they might ignore the PCs if they're just passing by, or try to growl at them and scare them away from their kill, if the PCs enter the room. Either way, the PCs now have the choice to push through the room by killing the worgs, or try to circle around, or make up a clever way to go through.
For more reading about building encounters based on enemy motivations, try reading these TheAngryGM posts (Warning! lots of swearing and debasing players):