I've been attempting unsuccessfully, or at the very least unsatisfactorily, to integrate social conflict into my Dresden Files campaign. It came to a head last night, when one of my players initiated it, and I didn't feel good about the combat or the outcome.
In this particular case, the player was attempting to convince his opponent that everything was OK, and winnow information out of him, which seemed like a valid goal. But I couldn't think of a valid goal for the NPC - I thought it might be to uncover the player's deception, but that didn't feel right.
I've narrowed my dissatisfaction down to two points.
- What are valid goals in a social combat?
- How does the story play out in social combat?