Our background:
I've wanted to play an RPG for several years, and I'm finally going to get to schoolmates friends of mine together for about 5-6 hours to try out Dungeon world. Originally I was interested in D&D 5e, and I have the PHB and Starter Set, but after a lot of reading, I think that Dungeon World is a better option for me to start on, given its focus on collaborative storytelling and simpler rules than D&D. None of us except for me have played any RPGs, and I've played very little, but I, as the GM and pretty well acquainted with the Rules.
My Question
So, what should I have my players read before they come? I've seen some people who have successfully started a group entirely new to DW as character creation goes, so is that the way to go? Keep in mind, while I have read the rules to Dungeon World many times (and also the Guide, alligator ritual, and 16 hp dragon), I've never GMed/played the game, and I've only tried (not successfully) to GM Dungeons and Dragons: in some regards, I'm as inexperienced as my players. I still have a week, and I think that it would be advantageous for my friends to not come in blind.
In conclusion, what materials should I point my players towards in order for them to have the best grasp of what to expect with this first session (a one-shot)? All of the SRD? Nothing? I'm interested in knowing what has worked for some of the people here.