Is there a Centaur race in Pathfinder? If so, please leave a link. If not how do I get around constructing one?

  • \$\begingroup\$ Define 'balanced' \$\endgroup\$ – Theik Jun 25 '18 at 7:59
  • \$\begingroup\$ @Theik Either won't immediately get picked up by the power gamers, or is given enough problems to deal with that muddle the advantages. \$\endgroup\$ – MnIce Jun 25 '18 at 8:04
  • \$\begingroup\$ The problem is that what is or is not 'too strong' is fairly opinion based. Ask one person and it'll be broken, ask another and it's underpowered. That makes it very difficult for people to estimate what is "too strong" for your table. \$\endgroup\$ – Theik Jun 25 '18 at 8:06
  • \$\begingroup\$ @ Theik, Right. I am an idiot. Alright I'll settle for anything official. Are there any official centaur races in pathfinder? \$\endgroup\$ – MnIce Jun 25 '18 at 8:08
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    \$\begingroup\$ I don't know the answer, but that should be a question people can help you with. :) \$\endgroup\$ – Theik Jun 25 '18 at 8:25

Yes, from the Advanced Race Guide

The Pathfinder RPG: Advanced Race Guide splatbook features expanded rules on modifying and creating races, and includes a playable Centaur race as one of the examples - as can be seen here in the Pathfinder SRD. (Unhelpfully, you will need to refer to rules on this page to figure out all the Centaur's actual properties - the trait "Quadruped", for instance, actually increases the creature's speed by 10 feet, which combines with the independently selected Fast quality (another +10ft), to give this Centaur race a final movement speed of 50ft.)

The ARG qualifies the power level of these new races using "race points" (RP). It is worth noting that the Centaur, as a 29 RP race, is explicitly at the very high end as far as racial power levels go, and it is considerably more powerful than the standard races (which mostly reverse-engineer to 10 or less RP). The Sidebar: Challenging Advanced and Monstrous Races on this page has some advice on how to try balance for a party which includes such more powerful races. The page also offers the following advice in its introductory section:

In addition, these rules allow you to create powerful races meant to take on more challenging encounters than those typically faced by the core races. You can create new races, model a race after an existing monster, or even “power up” core races in order to play those races side-by-side with more powerful new races.

If you want to allow very powerful races like Centaurs, you could also allow the rest of the party to use the ARG rules to add new traits and features to core races to "catch up" to the more powerful race (though the options available aren't stunningly well-balanced, so you should probably retain a veto to prevent egregious minmaxing). You can always simply judge that these particular individuals are extremely unusual examples of their respective race, and leave the rest of the world unaffected.

Alternatively, you could tone down the centaur by removing some of its buffs, so it's not quite so powerful compared to other races. The +2 "Advanced X" trait it has for all physical abilities costs a total of 12RP, so dropping those puts it at a more reasonable 17RP, comparable to other "advanced" races like Tieflings (13RP) and Aasimar (15RP). This approach is probably a lot easier to balance.

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    \$\begingroup\$ Instead of buffing the other races, it's much easier to debuff the centaur. While they were creating a big human/horse race, they decided to give it a bunch of stats boost that weren't really necessary (it's already large), and are the major cause of the race being so high in RP, more specifically: Advanced Strength (+2) (4 RP), Advanced Dexterity (+2) (4 RP), Advanced Constitution (+2) (4 RP). Removing those will bring the race in line with similar powerful races, such as aasimar and tiefling. \$\endgroup\$ – ShadowKras Jun 25 '18 at 11:40
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    \$\begingroup\$ "allow the rest of the party to use the ARG rules" I would not recommend that, as the Race Points guidelines are not completely balanced and can create some deadly combo if the full range of possibilities is left in the hands of the players. \$\endgroup\$ – Bainos Jun 25 '18 at 12:29
  • \$\begingroup\$ @ShadowKras fair point, I agree that's a much easier way to get the party in balance. \$\endgroup\$ – Carcer Jun 25 '18 at 12:59

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