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As a Fighter with an above-average Intelligence score, I've chosen to take the Magic Initiate feat (PHB, p. 168), and as my 1st-level wizard spell, I've chosen to learn burning hands, which I'm now able to cast once per day as if I were a Wizard. This fulfills the requirements specified by the Boon of Spell Mastery (DMG, p. 232), which reads:

Choose one 1st-level sorcerer, warlock, or wizard spell that you can cast. You can now cast that spell at its lowest level without expending a spell slot.

But there's a snag, in the fact that this fighter does not have spell slots to begin with—they are not an Eldritch Knight, and no part of the Magic Initiate feat specifies that they gain any spell slots. They weren't casting burning hands using a spell slot in the first place, so saying they "can now cast burning hands without a spell slot" doesn't mean anything.

Does this Boon benefit this character at all or is it useless to them?

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2 Answers 2

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The character would benefit from the boon

Magic Initiate says:

[C]hoose one 1st-level spell from the [class's] spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.

As you correctly say, Magic Initiate does not grant you spell slots, only (from this bullit) the ability to cast a single spell. So, you are already casting this spell without using up a spell slot. However, Magic Initiate only allows you to cast the spell once per long rest. Upon receiving the boon, you would be able to cast it as many times as you wanted. So there would be a benefit there.

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RAW, the Boon of Spell Mastery would provide no benefits.

From the sections that have been quoted, the benefit of the Spell Mastery Boon is as follows:

Choose one 1st-level sorcerer, warlock, or wizard spell that you can cast. You can now cast that spell at its lowest level without expending a spell slot.

(emphasis mine)

This is a really neat benefit if you use spell slots to cast spells, but the Magic Initiate feat has a different limitation on casting, being once per long rest:

[C]hoose one 1st-level spell from the [class's] spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.

(emphasis mine, again)

The feat is recharged on the long rest, with no mention of spell slots. Because of this, you still need to long rest to use the 1st level spell again.

But honestly, why give a boon that does nothing?

If a DM is going to give you a boon that allows for unlimited casting of a spell, they are probably OK with you using it for its intended purpose, despite any RAW conflicts. (I know this DM certainly would)

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  • \$\begingroup\$ You're reading conditions into the boon that aren't there. It doesn't state that you must already be able to cast the spell using spell slots, simply that you can cast it. \$\endgroup\$
    – pyrocrasty
    Commented Jul 13, 2022 at 23:34

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