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The darkness spell description states:

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it.

If the point you choose is on an object you are holding or one that isn’t being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

If any of this spell’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.

The darkness spell doesn't mention anything about creatures inside being immune to radiant damage. It makes sense to me that this would be the case, similar to how creatures inside magical silence are immune to thunder damage, although the silence spell specifically states this.

On the other hand, the PHB description of radiant damage:

Radiant. Radiant damage, dealt by a cleric’s flame strike spell or an angel’s smiting weapon, sears the flesh like fire and overloads the spirit with power.

It doesn't actually mention light being involved, but it seems implied by the name "radiant". According to Dictionary.com, the definition of radiant is:

emitting rays of light; shining; bright

My thoughts are that radiant damage is dealt by very intense light, and since light, except that produced by spells of 3rd level or higher, can't penetrate magical darkness, creatures inside of magical darkness are immune to radiant damage. If the radiant damage is produced by a spell of 3rd level or higher, it penetrates the darkness and deals damage as normal. Spells of 2nd level or lower are dispelled and do nothing.

Does radiant damage work in magical darkness?

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    \$\begingroup\$ To the downvoters... While the question shows a misunderstanding of the rules, it has enough references and thought to show that research was done (even if the conclusions reached are not correct). Furthermore, the question is not unclear. It does not pass muster for either of the two primary downvote reasons. If people didn't misunderstand things, we wouldn't have any questions here at all, so be gentle with the new contributor. \$\endgroup\$
    – T.J.L.
    Commented Nov 1, 2018 at 13:11
  • \$\begingroup\$ If you're the DM, there is nothing stopping you from letting it work this way, provided you're upfront with your players before this comes up in play. If you are a player, there is nothing stopping you from making your case, but the final decision lies with the DM, so be prepared for them to say no and move on \$\endgroup\$
    – No Name
    Commented Jul 12 at 6:51

1 Answer 1

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Radiant damage, despite its name, is not damage caused by light.

Radiant damage simply happens to look like light. Look at the examples of radiant damage: a cleric's flame strike spell, or an angel's smiting weapon. Radiant damage is caused by holy power; the light is just a side effect.

Consider the 3.5e version of Flame Strike, which deals half fire damage and half "divine power" damage (since the radiant damage type didn't exist in that edition). Similarly, in 4e, where radiant damage was first introduced, it was dealt almost entirely by divine classes; almost all undead were vulnerable to it, despite most being able to walk freely in sunlight.

In general, spells do what they say they do. Darkness spells don't say that they prevent radiant damage in any way, so they don't. Silence spells do explicitly make their subjects immune to thunder damage, so we can see that the designers haven't simply forgotten that these area spells might have such an effect.

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    \$\begingroup\$ I always interpreted radiant damage as being the opposite of necrotic damage. Necrotic effects are based on death and decay, and they do damage by rotting the target in some way. Radiant damage is the opposite - it's based on life and justice, and it does damage by overwhelming the target with too much life energy. \$\endgroup\$
    – Mage Xy
    Commented Nov 1, 2018 at 18:34
  • \$\begingroup\$ @MageXy That might be the case, but on the other hand it might not. Some cosmologies used in prior editions had a plane of positive energy, which kept giving you temporary hit points until you hit a certain point (temp HP = max HP?) where you just exploded because your body couldn't handle it. Radiant damage could be like that, but I haven't seen anything in 5e that would confirm it. Notably, 3.5 definitely had the idea of positive energy, and the Flame Strike spell I linked doesn't mention it. \$\endgroup\$
    – Oblivious Sage
    Commented Nov 1, 2018 at 19:10
  • \$\begingroup\$ I'll point out that radiant damage can be caused by light--the classic example is a vampire being exposed to sunlight. In a case like that, magical darkness will be protective, because the vampire is now in the shade. \$\endgroup\$
    – Mark Wells
    Commented Nov 2, 2018 at 2:02
  • \$\begingroup\$ I would say an additional point is the line saying that "nonmagical light can’t illuminate [magical darkness]." (emphasis mine) I would argue that anything that would produce radiant damage would be from a magical source and therefore would not be limited by the magical darkness. \$\endgroup\$
    – David K
    Commented Nov 2, 2018 at 13:18

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