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A shifter (Races of Eberron 25–40), in addition to the feats Endurance (Player's Handbook 93) and Toughness (101), takes the feats Shifter Stamina (115–16) and Troll Blooded (Dragon #319 61).1

The extraordinary ability regeneration 1 that's granted by the feat Troll Blooded causes the shifter to be dealt—all the time—nonlethal damage except by effects that deal acid or fire damage. The feat Shifter Stamina renders the shifter—while shifting—immune to nonlethal damage. Hence, while shifting, unless an effect deals acid damage or fire damage, for the shifter, the effect deals no damage.

However, I'm unsure if this also renders that shifting shifter immune to any ancillary effects of a damage-dealing effect, like a poison were the poison to have been delivered by a normal weapon attack or the ability damage that would've been dealt by the rogue's special ability crippling strike (PH 51).2

Is this immunity to damage defender-facing, as in That effect dealt me no damage therefore I ignore all of its effects completely? Or is this immunity to damage attacker-facing, as in O, I totally dealt damage with the effect, but the enemy to whom I dealt it just so happened to be immune to it? Or some combination of both? Or is there another—I hope easier!—way of adjudicating this combination of abilities?


1 The Troll Blooded feat's regional type requirements can be met with 2 ranks in the appropriate Knowledge skill. Greyhawk regional feats have rules for later-than-level-1 acquisition similar to how Forgotten Realms regional feats functioned when originally introduced in the Forgotten Realms Campaign Setting. While how Forgotten Realms feats could be acquired was changed by the Player's Guide to Faerûn, nothing changed how Greyhawk regional feats can be acquired.
2 For comparison, the Dungeon Master's Guide glossary on damage reduction, in part, says, "Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury type poison, a monk’s stunning, and injury type disease" (292). To be clear, a similar note is absent from any description of the regeneration ability.

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I would apply this damage reduction rule here:

Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury type poison, a monk’s stunning, and injury type disease. Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact.

(Damage Reduction special ability description)

Obviously, immunity is not exactly the same as damage reduction—it covers non-physical damage as well, and in any event doesn’t describe itself as “infinite damage reduction” or any such thing, but this is probably the clearest wording we have available. After all, we are talking about an attack that hit, but failed to deal any damage—whether it was due to damage reduction or immunity seems a bit besides the point that no damage was done. Certainly the reasoning on offer here would apply equally well to immunity.

But of course, regeneration isn’t truly immunity—it’s damage conversion, from lethal damage to nonlethal damage. Then Shifter Stamina is making you immune to the nonlethal damage. But, and this is the important bit, damage never gets done. At no point would it apply to the character (as opposed to the usual case with regeneration, where it applies but is soon healed). Consider: would an attack that was already nonlethal, applied to someone with Shifter Stamina (and possibly not Troll-Blooded), apply such rider effects? I wouldn’t think so—though admittedly the rules are silent on that particular case, it just seems inconsistent for damage reduction to negate those effects but immunity to not do so. And then with Troll-Blooded, you are taking nonlethal damage (from non-acid, non-fire damage), so Shifter Stamina applies and you again take no damage.

Note that the definition of injury poisons repeats this statement, but also describes the poison overall as requiring, well, an injury in order to dose the target. While what, exactly, hp is an abstraction for is nebulous, it’s probably reasonable to assume that in all cases where 0 hp is lost, no injury occurred.

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  • \$\begingroup\$ You mean the damage reduction rule I quoted in the question? :-) My concerns with just using that rule whole cloth are twofold: 1) neither the regeneration alone nor the immunity to nonlethal damage alone completely negated the damage from the attack but, instead, a combination of the two did, and, while that's pedantic, it seems like the two effects should be at least addressed individually in turn rather than as a lone, unified effect; and 2) damage reduction isn't regeneration—regeneration isn't negating damage but changing how its taken. Just sayin' I think there might be more to this. \$\endgroup\$ – Hey I Can Chan Jan 2 at 15:03
  • \$\begingroup\$ @HeyICanChan I can see why you think there might be more, but I don’t really buy it myself. For one, I’m almost positive the rules never address this explicitly—that would first require acknowledging that damage immunity is possible, which isn’t something I suspect they ever intended or wanted. For another, I see no reason why the effects need to be addressed individually, or why we should decide to apply riders after Troll-Blooded but before Shifter Stamina. Would you agree that if the attack were nonlethal to begin with, Shifter Stamina would prevent riders? The rules don’t say so, but... \$\endgroup\$ – KRyan Jan 2 at 16:31
  • \$\begingroup\$ You mean something along the lines of the magic armor special ability time buttress (MIC 15) (+5 bonus; 0 lbs.)? Or a swarm of Fine or Diminutive creatures's immunity to weapon damage? I mean, there are things, albeit none of them precise… which is part of the (okay, my) issue. Yeah, I dunno if order of operations should be a thing either. (And, man, I, too, wish Troll Blooded (and, for that matter, Blind Fight) were hyphenated.) \$\endgroup\$ – Hey I Can Chan Jan 2 at 16:42
  • \$\begingroup\$ @HeyICanChan (Point-Blank Shot is the one that gets me the most.) Anyway, yeah, time buttress, swarms, Shifter Stamina for things that are dealing nonlethal to begin with, and so on, probably should address this. Or better, the rule should not be in the DR section at all, and just be that you need to actually take damage in order for these things to happen. But I’m pretty confident that the only answer available is “DR-ing the damage to 0 negates riders, so anything else that negates the damage should negate the riders too, for consistency.” Or, I dunno, “RAW, nothing says so it doesn’t.” \$\endgroup\$ – KRyan Jan 2 at 17:19

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