My boyfriend is DMing a D&D 5e game for a good friend of mine and I. It's a pirate themed campaign, which I was excited about, and takes place in a universe where magic is not believed in by most (implying our characters might discover magic exists along the way.) That being said, I immediately wanted to play a pirate character because I thought it would be fun. I'm using the swashbuckler rogue with the charlatan background who doesn't believe in magic, but my friend's character is a scholar who is looking for evidence that magic exists.
I thought this would work out fine, but with the way the game has been set up it feels as though it's very catered toward the scholar character. Almost all the major NPCs joining the adventure have been scholar type characters and I keep losing motivation for why my character would care to be a part of the adventure. The one time my character would have seen magic to make them believe in it, they were doing something else and missed it, which means now I'm on a quest for magical items my character doesn't even believe in.
I keep having my character request payment for their sailing services in an attempt to keep them interested in what's going on, but my friend's character refuses to pay them anything and I feel like my character just has to do whatever the scholars want to do or else I'll just derail things.
I don't feel like my character can just walk away to do pirate things because I'm trying to be cooperative with the story, but when I bring up that my character is a pirate and probably wouldn't want to be doing favors for no reason, my friend gets upset and says I need to just go with the story and then continues to make all the decisions.
I talked to my DM and he said he was hoping to steer things in a direction that gives my character some more things to do besides being the one who just....has the boat. But we've played a few times now and I'm still feeling like my character isn't being utilized very well.
I told my DM that if it's easier I can just create a new character that's a better fit for the story since I thought we'd all be pirates and I could get away with more chaotic choices, but he seemed hesitant to have me switch characters.
I feel like this campaign is just not suited for my character even though I'm a pirate. I had the most fun in our one time in combat when we were fighting... pirates. The guys I should probably be allies with, haha. Combat has been the only time I've really felt like I could make some creative choices. In role-play situations, I feel like what my character wants doesn't have any weight.
How can I find a way to fit into the campaign in a way that makes my character feel utilised and me feel engaged? Would it be better if I just try to create a new character or to find a new motivation for my current character to stay with the scholar group?
I think I'd like to stay in the game with this group, if possible. If I'm doing something that needs to be changed that can fix things, I'm willing to do so.