(Related to How many magic items or magic item equivalents should I give out alongside inherent bonuses in D&D 4e? )
I'm about to start my another 4th edition game, and I want to use Inherent Bonuses to cut down on the number of magic items in my game - but I don't want to eliminate them entirely. I like having the players customize their items as they go (see How to make magic items more interesting? )
I always use the official Character Builder to manage characters and items so I/we don't have to do all that math and exception handling.
My problem is that I want to give out magic items for their powers, not their combat enhancements (To Hit, Damage, or Armor Class, etc.) and I don't want to have to hand correct each power card to remove the math.
Has anyone found a way to get the Character Builder to ignore the enhancements? Is there some alternative?