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What are the spells that exist in the Player's Handbook of D&D 5e but that didn't exist in D&D 3.5 core books?

I'm not so much interested in renamed/merged spells but in spells with wholly new effects, including those spells that may share a name with an old spell but also have wholly new effects. I was wondering whether any new interesting effects were invented since 3rd edition when searching for new spells to houserule into a 3rd edition game.

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    \$\begingroup\$ This really isn’t that hard. There are only so many spells in 5e’s Player’s Handbook, and most of them are D&D classics that any veteran player will immediately recognize, leaving a much smaller number to double-check. 3.5e, of course, has a ton of books, but there are also excellent resources out there for searching them. Just plugging in the spells one needs to double-check would yield an answer. Tedious, but not too much trouble. And I, for one, agree it would be interesting. If you don’t, just move on, or downvote if you insist. This question has no problems with respect to the rules. \$\endgroup\$
    – KRyan
    Commented Dec 25, 2020 at 22:24

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Of the 361 spells present in the 5e Player's Handbook, 62 are new and not present in 3.5.

I didn't count spell renames (Minor Image-> Minor Illusion) or spell merging/splitting (such as the Cure Wounds line) as different spells.

These are the new spells:

  • Arcane Gate
  • Armor of Agathys
  • Arms of Hadar
  • Aura of Life
  • Aura of Purity
  • Aura of Vitality
  • Banishing Smite
  • Beacon of Hope
  • Beast Sense
  • Blade Ward
  • Blinding Smite
  • Branding Smite
  • Chromatic Orb
  • Circle of Power
  • Compelled Duel
  • Compulsion
  • Conjure Barrage
  • Conjure Volley
  • Cordon of Arrows
  • Crown of Madness
  • Crusader's Mantle
  • Destructive Smite
  • Dissonant Whispers
  • Druidcraft
  • Elemental Weapon
  • Enhance Ability
  • Ensnaring Strike
  • Feign Death
  • Find Familiar
  • Fire Bolt
  • Friends
  • Giant Insect
  • Grasping Vines
  • Guardians of Faith
  • Guiding Bolt
  • Hail of Thorns
  • Healing Word
  • Hellish Rebuke
  • Hex
  • Hunger of Hadar
  • Hunter's Mark
  • Lightning Arrow
  • Mass Healing Ward
  • Misty Step
  • Moonbeam
  • Phantasmal Force
  • Poison Spray
  • Power Word Heal
  • Prayer of Healing
  • Sacred Flame
  • Searing Flame
  • Spare the Dying
  • Staggering Smite
  • Swift Quiver
  • Thaumaturgy
  • Thorn Whip
  • Thunderous Smite
  • Thunderwave
  • Vicious Mockery
  • Warding Bond
  • Witch Bolt
  • Wrathful Smite

For completeness, the renamed spells that I didn't consider as new are:

  • antipathy and sympathy to antipathy/sympathy
  • clairaudience/clairvoyance to clairvoyance
  • summon nature's ally to various conjure X spells
  • create water to create or destroy water
  • major creation to creation
  • cure light wounds et al. to cure wounds
  • detect evil and detect good to detect evil and good
  • detect poison to detect poison and disease
  • dispel evil and dispel good to dispel evil and good
  • holy word to divine word
  • phantom steed to find steed
  • inflict light wounds et al. to inflict wounds
  • detect animals or plants to locate animals or plants
  • magic circle against alignment to magic circle
  • minor image to minor illusion
  • programmed image to programmed illusion
  • protection from evil and protection from good to protection from evil and good
  • neutralize poison to protection from poison
  • ray of sickening to ray of sickness
  • telepathic bond to telepathy
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    \$\begingroup\$ 3.5e has a cloud of daggers, in Player’s Handbook II I believe. Eldritch blast also existed, in fact debuted, in 3.5e’s Complete Arcane, where it was an “invocation,” but 3.5e’s invocations were very much like 5e’s cantrips: eldritch blast itself has barely changed at all except in some details of the progression. And the various conjure spells (aside from barrage and volley) are just the various options from 3.5e’s summon nature’s ally spells split up into separate spells. Pretty sure crown of madness also existed in 3.5e, and animal friendship in 3e. \$\endgroup\$
    – KRyan
    Commented Dec 25, 2020 at 22:16
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    \$\begingroup\$ Thanks - I edited in all the changes, except I couldn't find crown of madness in the SRD. \$\endgroup\$ Commented Dec 25, 2020 at 23:55
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    \$\begingroup\$ @KRyan Fortunately, the question's only concerned with the 3.5 core books, making it so we don't have point out that, for example, Tome & Blood includes the feign death spell (89). (If the answer wants to go beyond the core books, though, that's cool.) \$\endgroup\$ Commented Dec 26, 2020 at 0:03
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    \$\begingroup\$ 5e has both phantom steed and find steed as different distinct spells, so although I don't know that much about 3.5e phantom steed to find steed seems suspicious. Same with telepathic bond and telepathy \$\endgroup\$
    – SilentAxe
    Commented Nov 3, 2021 at 20:42
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    \$\begingroup\$ @SilentAxe is correct, find steed and phantom steed are not remotely similar. The 5e find steed spell is actually a replacement for the 3.5e paladin’s special mount class feature (just as find familiar replaces the familiar class feature of 3.5e sorcerers and wizards). \$\endgroup\$
    – KRyan
    Commented Nov 3, 2021 at 21:55

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