25
\$\begingroup\$

Frightened talks only about DCs:

[...] You take a status penalty equal to this value to all your checks and DCs [...]

Compare it to Clumsy:

[...] You take a status penalty equal to the condition value to Dexterity-based checks and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks [...]

The wording of Clumsy seems to imply that AC is just one of the DCs, but is not clear. I really hope it is, otherwise Frightened is not nearly as good as I thought.

\$\endgroup\$
3
  • 4
    \$\begingroup\$ Strange, I thought we'd already asked this here but don't see it. \$\endgroup\$ Commented Jan 21, 2021 at 13:07
  • 2
    \$\begingroup\$ I felt really stupid when I saw the answer, but now, based on the number of upvotes, I guess it was not that clear for other people either. \$\endgroup\$
    – András
    Commented Jan 22, 2021 at 10:33
  • 1
    \$\begingroup\$ It was a huge debate for a while. I'm thinking they snuck some rewording on on an errata because I don't actually remember it being that clear \$\endgroup\$ Commented Jan 22, 2021 at 12:49

1 Answer 1

23
\$\begingroup\$

Armor Class is also a Difficulty Class

Armor Class is referenced in multiple locations as a DC. Most notably, in the rules in Equipment about AC:

Your Armor Class (AC) measures how well you can defend against attacks. When a creature attacks you, your Armor Class is the DC for that attack roll.

And also Playing the Game Key Terms

All creatures in the game have an Armor Class. This score represents how hard it is to hit and damage a creature. It serves as the Difficulty Class for hitting a creature with an attack.

Because this is a little ambiguous (being "the DC for that ... roll" vs "you have a DC that is your AC"), you can also reference the rules on attacks:

Attack rolls are compared to a special difficulty class called an Armor Class (AC), which measures how hard it is for your foes to hit you...

\$\endgroup\$
1
  • 4
    \$\begingroup\$ Found another one (CRB p12): "Armor class (AC) All creatures in the game have an Armor Class. This score represents how hard it is to hit and damage a creature. It serves as the Difficulty Class for hitting a creature with an attack." \$\endgroup\$
    – András
    Commented Jan 22, 2021 at 10:32

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .