My players just started a new campaign, and they decided they are going to play a crew of Shadows specializing in doing daring heists(kind of like Ocean's Eleven or The Phantom Thieves).
The problem is that none of their character concepts actually fit well for a Lurk, the usual rogue class in Blades. Instead of forcing anyone to play something that didn't fit how they wanted to play, I am just looking for ways to compensate for their lack of infiltration skills.
Their crew sheet already does a bit of this by providing upgrades focused on infiltration, but crew upgrades are also a lot slower in Blades than character upgrades, so it will take a while before it starts paying off.
My idea is to let them keep their regular playbooks and additionally make upgrades from the Lurk playbook available to all of them. Do you have any tips on how I can do this without breaking game balance?
In narrative terms, I expect it will be quite alright. Their characters already come from different walks of life, but it makes sense that they'd gain experience in Lurk related skills just by being in the line of work they are.