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Suppose both my familiar and myself have the sanctuary spell on.

Sanctuary states that it ends when the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature.

The find familiar spell lets me cast touch-ranged spells through my familiar. I want to cast inflict wounds using my familiar; which of the two sanctuary spells will end?

Again, the end conditions are: The warded creature makes an attack (not possible for either of us), casts a spell that affects an enemy (not the familiar's spell, but mine), or deals damage to other creatures (again it's my spell, charged towards the target).

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  • \$\begingroup\$ Hi Garry, welcome to the site! Please take the tour if you haven't already. You should also look at this page, which explains the community standards for questions here. Both a Community editor and I have made edits to your post to 'formalize' the writing a bit and hopefully improve the clarity for the reader. You are welcome to roll back our changes or make specific edits if any of your meaning has been lost. \$\endgroup\$
    – Kirt
    Commented Jul 25, 2021 at 15:19

2 Answers 2

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Both castings of sanctuary end.

Sanctuary states:

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

Since you are casting inflict wounds which goes on to affect an enemy, sanctuary ends for you. Find familiar states:

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

Now, your familiar delivers the spell as if it had cast it. This indicates that the familiar is making the attack for inflict wounds. If the familiar had cast inflict wounds it would deliver it by making an attack against the target, ergo it makes an attack when you cast the spell through the familiar. Therefore, sanctuary ends for the familiar as well.


It is worth mentioning that this does create an odd situation that might cause a DM to rule that sanctuary does not end for the caster of inflict wounds. If the familiar’s attack misses, one might argue that the inflict wounds spell did not affect the enemy creature, and so sanctuary would not end for the caster. I wouldn’t rule this way, but there is room for it.

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  • 1
    \$\begingroup\$ I believe the key is in the wording. For the spell caster, "casts a spell that affects an enemy" makes no mention of delivery system. Merely that the end result of the spell "affects an enemy". So casting inflict wounds will affect an enemy, therefore canceling _sanctuary _ on the spell caster. For the familiar, it falls under the "deals damage to another creature" umbrella. Regardless of how the damage was instigated, the familiar was responsible for "dealing damage". It just did it on behalf of the spell caster. \$\endgroup\$
    – MivaScott
    Commented Jul 25, 2021 at 23:37
  • \$\begingroup\$ Re: "This indicates that the familiar is making the attack..." No. Per the spell description, a found familiar cannot make an attack. \$\endgroup\$
    – Kirt
    Commented Dec 3 at 7:31
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Both castings of sanctuary end1

Sanctuary is clear in that:

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

In this answer, we are concerned about the "casts a spell that affects an enemy" clause.

Casual users of English (myself included, in everyday conversation) use "that" and "which" to introduce clauses largely interchangeably. But there is a difference in their formal grammatical meaning, and this difference is maintained in several other game features.

'That' opens a restrictive clause

'That' is used to introduce a clause setting apart its specific members as being distinct from a larger group.

When the recipient of a sanctuary spell

casts a spell that affects an enemy

this means they are casting a spell 'of the type of spells capable by design of affecting others'. Whether or not the spell subsequently results in an enemy actually being affected is immaterial; "that" is simply identifying the category of spell to which inflict wounds belongs. And in fact, inflict wounds is the kind of spell that can (on a hit) result in damage; it can affect enemies, and thus sanctuary would drop the moment it was cast, before any enemies were actually damaged.

'Which' opens a nonrestrictive clause

'Which' is used to introduce a clause describing what is incidentally particular to a specific member of a group, without defining it as categorically distinct from a larger group.

Further, these non-restrictive clauses are often set off by commas. Thus, if the intent was to have sanctuary ended only by spells 'that actually happened to result in an enemy being affected', the correct use of language would have been to say:

If the warded creature makes an attack, casts a spell, which affects an enemy, or deals damage to another creature, this spell ends.

Here, whether or not the spell actually results in an enemy being affected is crucial; "which" does not identify the kind of spell to which inflict wounds belongs, but rather indicates that sanctuary would drop if and only if an enemy was affected by the damage.

By selecting "that" rather than "which", the writers of the sanctuary spell indicated that the spell reacts to the kind of spell being cast, not what its subsequent effects are.

This "that vs. which" distinction is key to understanding how to interpret other game features as well, including the Storm Sorcerer's Heart of the Storm feature, the School of Evocation Wizard's Overchannel and Sculpt Spell, and the sorcerer's Careful Spell metamagic. In all four of these examples, "that" opens a restrictive clause. Reading "that" as meaning "which" completely changes how these abilities work, and in the case of Heart of the Storm, would result in a feature that never worked. Sanctuary is a little different in that it could work as a nonrestrictive clause, just in a different way, and this is certainly a source of confusion when people attempt to interpret it like that. However, given the abundant examples of "that means that" in other features, it is safe to conclude that the authors of sanctuary actually meant to use "that" in its correct grammatical sense.

Casting inflict wounds will immediately drop sanctuary on the caster, even before the attack roll is made.

The familiar is treated "as if" it had cast

Find familiar says:

when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell.

Here, "as if" means that the familiar does not actually cast the spell, but is treated as if it had. We know, by the way, that the familiar did not actually cast the spell, because the inflict wounds spell begins with:

Make a melee spell attack against a creature you can reach

while the description of find familiar says:

A familiar can't attack

Thus, we know that the caster is casting the spell (and their sanctuary drops immediately), and the caster is also making the attack (which would have also dropped their sanctuary, had it proceeded to the attack roll). The familiar is not doing either of these things - yet it is treated by other game features "as if" it had cast the spell. And in this case, although it did not actually cast the spell, sanctuary treats it "as if" it had, and so sanctuary drops on the familiar as well.


1 It is a bit odd to add a new answer with the same conclusion as a popular answer, 3.5 years after that answer has been posted. In this particular case, I believe that Thomas Markov's answer is right in both its conclusions, but in both cases it uses incorrect reasoning to arrive at those conclusions.

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  • \$\begingroup\$ Did you mean to reference the Sculpt Spells feature instead of Overchannel? The latter doesn't appear to be relevant to the points you're making regarding language. \$\endgroup\$ Commented Dec 3 at 16:39
  • \$\begingroup\$ @Pyrotechnical When must the wizard choose to overchannel? shows that it is relevant there, but now I need to look at Sculpt Spell (which is superficially similar to Careful Spell) to see whether that is more evidence. \$\endgroup\$
    – Kirt
    Commented Dec 3 at 18:27
  • \$\begingroup\$ @Pyrotechnical Next time I have a reason to edit I should add Draconic Sorcerer Elemental Affinity to the list. When that means that, you can get resistance by casting any spell that can do elemental damage. If that meant which, you could only get resistance if the spell cast actually resulted in damage. \$\endgroup\$
    – Kirt
    Commented Dec 8 at 8:26

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