Does he have to descend at 60'/round?
Yes, but ...
Or during the ten-minute duration, can he pause the spell, plummet huge distances quickly, and then level off? (And, if so, could he also attack the same turn?)
No, but ...
I imagine he certainly could end the spell, plummet, and then recast it mid-air, but that would eat up his action and an extra spell slot.
Yes, but ...
... and now the but ...
The rules for flying are:
Flying creatures enjoy many benefits of mobility, but they must also deal with the danger of falling. If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, unless it has the ability to hover or it is being held aloft by magic, such as by the fly spell.
So a creature that can't hover and is flying without "being held aloft by magic" will fall if they become prone or have their movement reduced to 0. It costs no movement to become prone and half its movement to stop being prone. This will allow them to fall. However, this is explicitly not available to the Fly spell. If you fall prone, or your speed drops to 0, you don't fall.
Notwithstanding, under the core rules, falling is likely to be a terminal option. When you fall, you fall all the way down instantly: whether that be 5 feet or 5 miles. There are optional rules in Xanathar's that give a falling speed of 500 feet each round - again, this is instantaneous: fall prone (or end the Fly spell which you can do because it is a Concentration spell), fall 500 feet, stand up (or cast Fly again) and stop falling. It takes some very specific circumstances (i.e. being almost exactly 500 feet above where you want to be and definitely more than 500 feet above the ground) to pull this off.
But this doesn’t make sense …
Within the parameters of the game’s action economy this makes perfect sense. One action, one bonus action, one reaction, move up to your speed, and one free object interaction is all you get. Anything that breaks that is potentially game breaking.
There are ways for creatures to appear out of nowhere as it were - teleportation for example - but these almost always have a cost.
If you’re concerned that this is not a good simulation a) you are playing the wrong game; nothing in D&D is a good simulation, and b) no one would do this in the real world; the risk of a mid air collision is too great. Collisions in aerial dogfights and between skydivers are not uncommon and often fatal.