To my understanding, strength is the only stat that can be increased beyond 20 just wearing (and attuning to) an item.
I am playing an Arcane Trickster, with wood elf magic feat.
For my backstory and a solo-sidequest I will undertake in an upcoming hiatus (every player will do the same, we're ending the campaign at lvl 10 and will get back from hiatus at lvl 12), I am trying to come up - together with the DM - with an item that is a family heirloom that got stolen from me and that I want to get back.
Since I need to take care of DEX, INT, and WIS as a minimum, I was hoping to be able to convince the DM to design a "Tiara of X intelligence" or "Bracers of Y dexterity" (or something for CHA that right now I have no idea what it could be).
I understand that anything bringing my DEX up would be probably too unbalanced (extra hit chance, damage and AC all in one), but if you have ways in which this could balanced, I am all ears.
Would something bringing my INT up to 24 or 26 too unbalanced? (it would bring up my hit chance and DC level for my spells.)
Is there an inherent reason why STR is the only stat to have built-in objects that bring it above 20? [as an aside, why odd numbers? why not round them down? :very annoyed: ]