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A Water Kineticist with Single Gate can move the target of impulses:

After the impulse's other effects, you can move one creature targeted by the impulse or in its area 5 feet in any direction, or 10 feet if it's in a body of water. This can't move the creature into the air. You can choose only a creature that's willing to be moved, that failed its save against the impulse, or that you succeeded at an impulse attack roll against.

Deflecting Wave has not explicit target, but you cannot use on anyone else, making you the implicit target.

Can you move yourself with this combination?

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An impulse junction only triggers when you use an impulse that takes two actions or more.

In addition, you gain an impulse junction, a benefit that occurs when you use an impulse of the chosen element that takes 2 actions or more. This happens before the other effects of the impulse, unless noted otherwise. You can gain only one impulse junction per round; they are described in full below.

Deflecting Wave takes a reaction, which is not two actions or more, so is unaffected by the water kineticist's impulse junction.

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