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I admittedly can't get a straight answer on a seemingly simple question. I would like to recreate Pathfinder 1e's Vivisectionist by making a Alchemist Artificer/Rogue multiclass, and I was wondering if I could use the Thief's Fast Hands feature to drink the Experimental Elixirs created by the Alchemist. Fast Hands explicitly disallows one from activating magic items, but these elixirs are not explicitly denoted as magic items. So, does this mean that they are not (given there is nothing to say otherwise) and, thus, I can drink them as a bonus action using my Fast Hands class feature?

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  • \$\begingroup\$ If it looks like magic, smells like magic, and works like magic, heres a different rule set to use it \$\endgroup\$
    – Fering
    Commented Aug 23 at 13:04
  • \$\begingroup\$ "Fast Hands explicitly disallows one from activating magic items" — could you please provide the source of this claim? \$\endgroup\$
    – enkryptor
    Commented Aug 27 at 8:09

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Experimental elixirs are magical

Experimental elixirs can be created using spell slots:

You can create additional experimental elixirs by expending a spell slot of 1st level or higher for each one.

The Sage Advice Compendium explicitly states on page 21 that any feature "fueled by the use of spell slots" is magical. Hence, experimental elixirs are magical. (The fact that not all elixirs are created from spell slots doesn't change the fact that the feature is fueled by spell slots.)

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They're probably magical, but you probably can't use them with Use an Object either way.

Unfortunately, it isn't quite as explicit as I would like, things are generally only magical if the game feature says "this thing is magical. However, making such a distinction may be splitting hairs, as the feature description for experimental elixirs states:

Whenever you finish a long rest, you can magically produce an experimental elixir in an empty flask you touch.

So producing them is definitely magical, and one of the potential effects is explicitly magical:

Transformation. The drinker’s body is transformed as if by the alter self spell. The drinker determines the transformation caused by the spell, the effects of which last for 10 minutes.

So I'll say it's "up to the DM", but to me, I lean pretty hard toward "yes, these are magical" and would not allow them to be consumed via Fast Hands.

Further supporting this is the fact that the feature probably restricts their use to the action granted specifically by the feature:

As an action, a creature can drink the elixir or administer it to an incapacitated creature.

I don't think Use an Object is an eligible sort of action for using the elixirs, magical or not. But again, ask your DM.

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    \$\begingroup\$ Magically producing an elixir that is not itself magical seems similar to magically transforming into a beast shape that is not itself magical. \$\endgroup\$
    – Kirt
    Commented Aug 23 at 15:28
  • \$\begingroup\$ I think calling it an Elixir may implicitly mean it's magical. As far as I can see, the word Elixir is only ever used in the context of a magic item, as in the Consumables section of the DMG: "A potion or elixir must be swallowed..." \$\endgroup\$ Commented Aug 23 at 15:49
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It doesn't matter

Experimental Elixir requires an action:

As an action, a creature can drink the elixir

Which means Fast Hands isn't applicable according to DMG p. 141 "Activating an Item":

If an item requires an action to activate, that action isn't a function of the Use an Item action, so a feature such as the rogue's Fast Hands can't be used to activate the item.

Magical or not, you still can't drink an elixir using the Fast Hands feature.

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    \$\begingroup\$ You expect it to say "use an action unless you happen to have feature x"? Or just leave out the action economy entirely? If course it says use an action. Fast hands if far more specific (and rarely useful so in need of some love) than "use an action to" which is written everywhere. \$\endgroup\$
    – SeriousBri
    Commented Aug 23 at 12:55

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