Stand Still [General]
You can prevent foes from fleeing or closing.
Prerequisite
Str 13.
Benefit
When a foe’s movement out of a square you threaten grants you an attack of opportunity, you can give up that attack and instead attempt to stop your foe in his tracks. Make your attack of opportunity normally. If you hit your foe, he must succeed on a Reflex save against a DC of 10 + your damage roll (the opponent does not actually take damage), or immediately halt as if he had used up his move actions for the round.
Since you use the Stand Still feat in place of your attack of opportunity, you can do so only a number of times per round equal to the number of times per round you could make an attack of opportunity (normally just one).
Normal
Attacks of opportunity cannot halt your foes in their tracks.
When using the feat Double Hit, the character can hit the opponent with two weapons (rather than one) in an AoO.
When both weapons hit, it could trigger Two-Weapon Rend and cause extra damage.
Would all 3 damage rolls be added together for the DC calculation, or would the opponent get 3 different checks for using Stand Still?