The level 2 paladin spell find steed summons an otherwordly steed, with these stats:
Con 14 (+2 mod) [...]
HP 5 + 10 per spell level (the steed has a number of Hit Dice [d10s] equal to the spell's level [...]
Using a Higher-Level Spell Slot. Use the spell slot's level for the spell's level in the stat block.
So, if you cast the spell at second spell level, the steed is a creature with two d10 HD + 2 times 4 hp from Con bonus (+2 per level or hit die of the creature). That means, the maximum attainable hp for this creature should be 24 hp. However, the spell also tells you explicitly that the creature has 25 hp (5 + 10 x 2) initally.
How is that supposed to work when you heal the steed? What is the hit point maxium of the Otherworldly Steed? Can you heal it back up to 25, or only to 24?
Likewise, at higher levels: say you cast the spell at level 9, then the steed would arrive with 95 hit points; but the hit point maximum of 9d10+9x2 from Con would be 108. Can you only heal it back up to 95 points, or to 108 points?