I'm about to start running a game for a completely new group. I've been playing DnD for over a decade, and have a lot of experience as a DM, but my group is completely green. I believe one person has played a little bit in the past, but not 4th edition, and the others have never played a tabletop RPG before at all.
I'm having a planning meeting this weekend to get everyone together, discuss the game, plan out a schedule, manage expectations, feel out themes and elements that interest the players, and get them thinking about characters they'd like to play.
One of my players has asked if there's anything they should read ahead of time to prepare. I've looked at the official Wizards' Quick Start Guide, and the "What is D&D" page, but while they're okay... I came away unsatisfied. The quick start guide is a little too rules-heavy, and the "what is D&D" section a little light on actual content. I'd love something a little more human.
I'm looking for suggestions of reading material for these new players, mostly to introduce them to the idea of playing a tabletop RPG, and to introduce them to the fundamentals of DnD in particular. A bit like the introduction to the 3.5e DMG, but aimed at players instead of DMs.
I'm perfectly willing to compile the useful bits from multiple sources, FYI. Something that satisfies some of these requirements satisfies me :)
Thanks!