Fx macros go above your action macro.
The Beam fx macro will shoot a beam from your character token toward a target token. For this macro do not change the effect type, only change the color.
/fx beam-acid @{selected|token_id} @{target|token_id} \\n &{template:foo}
The magic on a target other than your token.
/fx beam-acid @{target|token_id} @{target|token_id} \\n &{template:foo}
The Cast magic on self use when you desire for the Fx to come from your characters, token.
/fx beam-acid
Special effects types, the first word after /fx
, will affect the animation.
In /fx BEAM-acid
, BEAM
is the type and can be changed to the following types for other effects: bomb, breath, bubbling, burn, burst, explosion, glow, missile, nova, splatter.
Special effect Color will change the color of the desired effects.
In /fx beam-ACID
, ACID
is the color and can be changed to the following types: bloom, charm, death, fire, frost, holy, magic, slime, smoke, water.
These are the only two words that need to be changed, otherwise copy and paste the desired effect above the action.