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One of my PC's wants to have a fox- just a regular albeit tamed fox- as a pet, and frankly I want to let him have it. Does Pathfinder have any specific rules concerning non-class-feature pets, or do I just use the rules for Handle Animal?

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Handle Animal covers everything you need to know.

The Handle Animal skill allows the player to train animals to learn specific tricks and abilities as defined in the skill description, as well as handle them as pets. You can also teach general purpose commands if you want the animal to perform a specific role in the party.

You are trained at working with animals, and can teach them tricks, get them to follow your simple commands, or even domesticate them.

-Core Rulebook, Skill Descriptions, Handle Animal (emphasis mine)

Ultimate Equipment also covers the general list of pets a player can purchase as well as their respective prices. Statblocks are not provided, but instead must be located in the Bestiary entry of the desired creature.

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  • \$\begingroup\$ Ah, got it. Just to be clear though, are the DCs next to the trick names for telling it to do that trick, or just to teach it? \$\endgroup\$
    – Cobalt
    Commented Feb 12, 2015 at 15:15
  • \$\begingroup\$ @Cobalt: That's the DC for teaching them a trick. Note that the number they can learn is limited by their Int. 'Handle' an animal (DC 10) is the standard DC for getting them to perform the trick. \$\endgroup\$
    – Jeff
    Commented Feb 12, 2015 at 18:50
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Pets obtained through role play or purchase are handled through Handle Animal, and there's various equipment for the pet and the pet owner in the books.

That noted: If the player brings the pet adventuring, and there are no house rules or GM leniency in play, the pet will have a very difficult time surviving after the first couple levels. If nothing else, Environmental hazards and Area-Affecting spells will not be kind to an un-leveled animal.

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    \$\begingroup\$ It's a house-rule, but I typically allow non-combat creatures to climb in a pocket or backpack or else flee to the bushes/trees/whatever while everyone else is rolling initiative, unless the player says he wants it involved in the fight. Once he does that, of course, it's as expendable as any other piece of nonmagical gear, and it doesn't have hardness and is much more likely to get targeted/splashed on than carried gear.... \$\endgroup\$ Commented Feb 12, 2015 at 5:49
  • \$\begingroup\$ @gatherer818 Since that's the same popular houserule that protects familiars from being obliterated in any encounter that features AoE attacks, most players and GMs consider it a pretty reasonable one. \$\endgroup\$
    – GMJoe
    Commented Feb 12, 2015 at 6:48

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