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Besides the default senses that the adept can gain from enhanced senses there are additional mentioned that he can gain which are in essence the same as bioware / cyberware senses.

I'm not sure which senses those are though as when I read through the restrictions I didnt see any sense that would fullfill them in the cyberware / bioware section as those parts which are mentioned in restriction came up in everyone of them.

So my question here is WHICH senses of these are allowed? (or am I misinterpreting the rules and it is just that only those parts that fall under restriction are not active while the other parts of the appropriate sense are?)

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  • \$\begingroup\$ i'd guess any sense an animal/paranimal could have without cyberwere would make sense. \$\endgroup\$
    – Mouhgouda
    May 22, 2015 at 14:10

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The power is talking about low-light vision, microscopic vision and thermal vision. The mentioned Natural Sonar can be found on 4ed's Augmentation book, but there is an ultrasound enviromental compensation that can be obtained with an ultrasound sonar, which probably works the same way (read the rules for motion sensors on pages 365 and 446).

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  • \$\begingroup\$ Are there also smell abilities (like tracking by smell) possible ? or do only these vision based ones not fall under the restricted part? \$\endgroup\$
    – Thomas E.
    May 22, 2015 at 16:42
  • \$\begingroup\$ I could be mistaken, but i dont remember any critter's special ability that works like Smell, just enhanced senses. But the adept power allows you to increase all five senses. \$\endgroup\$
    – ShadowKras
    May 25, 2015 at 11:40

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