I have been playing & GMing for some time, mostly in various versions of D&D, and other 80s-90s systems. And most of my GMing has been with published adventure modules.
I want to try Dungeon World, so have been looking for a free adventure that would work as an introduction to the system (for both the players and myself). But most of what I can find are "Dungeon Starters":
Dungeon Starters are a form of GM prep for running the first session of a Dungeon World game. Dungeon Starters don’t dictate plot, they’re not Fronts (you write those after the first session), and they don’t replace the GM playbook. They are for those times when you want to just sit down and start a game right then. Dungeon Starters provide a unified flavor to your prep but, when you get down to it, they are really just an unordered cloud of blanks and hooks with some appropriate moving parts to make sure the players don’t catch you with nothing interesting to say. Dungeon Starters are made up of questions, impressions, custom moves, items and services, spells, and monsters (among other things).
Are there any free adventures with a level of detail closer to a D&D module?