Playing Skull & Shackles and we got shipwrecked. My character has Mending as a cantrip. According to the books, cantrips are so inconsequential that they can be cast "without limit".
Mathematically, a character could cast Mending every 6 seconds healing a hole in a ship an average of 1200 HP in an hour. The question is - are there any rules that prevent a character from casting Mending 600 times in a row for an hour?
My DM didn't let me get away with it, which is fine. I'm just curious if there are any rules out there that might apply.
:Edit:
My purpose in asking the question is less about how to repair the ship and more about the casting limitations for a spellcaster. My DM and I agreed that between the two of us, we could find a way to make mending work. Our question was about whether or not my character could keep it up long enough for it to work. As someone pointed out, mending has a 10 minute casting time, so the math actually works out to an average of 12 HP in an hour, which would take several days to repair a hole in the hull of a ship. Several days of constant casting. At what point does a character become exhausted from casting cantrips? That is the question I intended to ask and it might apply to other situations in the future, beyond mending a ship.