Background
I am having a little trouble wrapping my brain around the Jump skill. I want to plan a battle with my players and the Tarrasque; two of them have the ability to fly - and it does not.
I have an idea of it using its Rush1 and a vertical leap to Bite, Improved Grab, and Swallow Whole a particularly dangerous flyer in the party.
Calculating a DC is throwing me off. Colossal, on the table, show vertical reach to be 128 feet. Rush has a movement speed of 150 feet, giving a +36 to the jump check. The DC is 4 times the desired height.
If a player is 120 feet air, is there no jump required because of vertical reach? If a player is 240 feet in the air, is the DC 920? Or is it Height - Vertical Reach = DC 448?
1 "Once per minute, the normally slow-moving tarrasque can move at a speed of 150 feet."
Disclaimer
I apologize, throughout my years of 3.5 edition - I have hardly ever needed jump checks, and if I did they were so trivial it was like this:
"What is your bonus to Jump?"
"+24"
"Screw it, you make it."
I want to do this right, be fair, and have fun. I would love to surprise someone with the Tarrasque leaping and snatching someone out of the air.
Question
How exactly do I calculate a Jump check to leap into the air, using Rush for increased movement speed, with a colossal quadruped?
Merry Tarrasque Everybody