Fighters have a lot of abilities that are "believable" -- that is, they can represent something that could be a real-world equivalent that is mundane and non-magical.
For example, "Second Wind" is a term that happens when marathon runners (and athletes of other sports), at the final leg of their race, suddenly find the strength to go on at top performance despite their exhaustion. In terms of the game, it makes sense to translate this to mundane healing for a fighter.
I don't know what the equivalent of "Superiority Die" could be, though. Specifically, I'm asking about the "lore" of SD. What are these dice that a person can only use a few times between rests?
Contrast with the magical equivalent: How does D&D 5E Wizard's magic work, in Lore terms?