Linked Questions

4 votes
2 answers
192 views

How do you handle different difficulties at the same task? [duplicate]

In a game of Dungeon World, how do you handle different difficulties at the same task? A few examples: climbing a wall with easier handholds vs. climbing a smoother wall pushing a heavy cabinet out ...
Joe's user avatar
  • 17.1k
42 votes
4 answers
10k views

How do I respond when a player trivially kills my boss monster?

In The "Smash!" Move we discussed a barbarian move which can (on a good roll) kill any monster. An answer to that question makes it clear that the DM should allow this: They've just ...
Dan B's user avatar
  • 90.3k
24 votes
5 answers
6k views

Should I worry about players abusing the Know-It-All move?

I'm concerned about this move of the Wizard: Know-It-All When another player’s character comes to you for advice and you tell them what you think is best, they get +1 forward when ...
Zsolt's user avatar
  • 623
13 votes
4 answers
3k views

What's the mechanical point of melee weapons' range?

I do understand that it might be important for ranged weapons, as you couldn't throw a dagger as far as shoot an arrow from a bow. However it doesn't seem so important with the melee weapons. I am ...
Momonga-sama's user avatar
  • 9,973
14 votes
5 answers
2k views

How do I explain the lack of situational modifiers in Dungeon World to my players?

How do I explain to players why there are no situational modifiers in Dungeon World? Being used to other RPGs, they would expect modifiers for performing actions in a more challenging circumstance.
Extrakun's user avatar
  • 7,047
18 votes
2 answers
540 views

Making harder shots

In Dungeon World, let's say we have two archers in the party, both mechanically the same. It's time for some feats of arrow-work, so the two archers take aim. Alice aims at an ogre who's a fair ...
Joe's user avatar
  • 17.1k
14 votes
2 answers
964 views

How often should monsters act in combat?

I ran my first session of Dungeon World last night and my party of three third-level characters1 absolutely annihilated a troupe of six Hill Giants.2 I know (now) many things I could have done to ...
nitsua60's user avatar
  • 102k
6 votes
2 answers
1k views

How does the Hydra work in Dungeon World?

I'm looking at the description of the Hydra in Dungeon World (pg 248). It states that it has 16 HP and 2 Armor. So if it takes 16 points of damage it's dead. Seems straight forward. However, It then ...
kdubs's user avatar
  • 1,915
13 votes
4 answers
841 views

How can a GM challenge players with high stats?

I've been running Dungeon World games for two years now and from my experience, once a player's dominant combat ability scores reach 18, it becomes very difficult for opponents to put up a fight ...
Zer0ah's user avatar
  • 2,314
2 votes
1 answer
616 views

How do you deal with Overpowered PCs? [closed]

So i'v been running an Elder-Scrolls themed Dungeon-World game for around 20 ~7 hour sessions now. Over this time, the PCs have leveled up a LOT, and have been deciding to keep their characters and ...
Russ's user avatar
  • 57