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Modelling area-of-effect attacks in FAE-based games
I run a Demon Hunters game. The rules are based on a mix of Fate Core and FAE.
Basic checks are made with two dice, Approach + Discipline (plus certain optional dice which we can ignore for now). ...
13
votes
2
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Replacing skills with approaches and vice versa
One of the most noticeable differences between Fate Core and FAE is that FAE replaces skills with approaches. This is really great for forcing characterization and getting games running quickly, but ...