Skip to main content

All Questions

Filter by
Sorted by
Tagged with
5 votes
1 answer
948 views

Modelling area-of-effect attacks in FAE-based games

I run a Demon Hunters game. The rules are based on a mix of Fate Core and FAE. Basic checks are made with two dice, Approach + Discipline (plus certain optional dice which we can ignore for now). ...
Raphael's user avatar
  • 498
13 votes
2 answers
2k views

Replacing skills with approaches and vice versa

One of the most noticeable differences between Fate Core and FAE is that FAE replaces skills with approaches. This is really great for forcing characterization and getting games running quickly, but ...
BESW's user avatar
  • 53.4k