All Questions
Tagged with gm-techniques social-stats
7 questions
31
votes
10
answers
4k
views
How to handle deception skill rolls fairly based on the premise of the deception?
In a campaign I'm playing in, players have to come up with a convincing approach to be allowed to try a persuasion, deception, or intimidation skill check...but, at the end of the day, the players are ...
30
votes
8
answers
5k
views
Can a persuasion roll avoid battling the BBEG?
So yesterday I was DM’ing our weekly D&D 5e session. For practical reasons it was a one-shot. At some point, one of my players, a Lvl 10 Bard, ends up in the BBEG’s lair alone (an adult red dragon,...
26
votes
4
answers
6k
views
Players get frustrated when they can't solve a hard diplomatic problem. How can I get them to think out of the box?
My players got themselves into a diplomatic problem that they know is probably above their pay grade in terms of difficulty. They spent a session trying to figure out this problem by talking to people,...
7
votes
3
answers
556
views
Is it incorrect to use Passive Insight to tell Players what their Characters already know about NPCs?
I have a party of 4 noobs, 1 is a pro on other games but new to 5e (like myself - but I haven't played in years), 3 are actually playing their first characters ever. Ages run from 13 to 50 (I love a ...
84
votes
17
answers
21k
views
How should a DM resolve a smooth-talking player with a weak Charisma score PC? [closed]
If a player is naturally a smooth-talker, does well with on-the-spot dialogue, is instinctively persuasive, and is overall great in social situations, but role-plays a character with a poor Charisma ...
47
votes
6
answers
8k
views
How can I best handle monsters/NPCs using social skills vs PCs?
I've checked the books and can't find an answer by RAW other than the DM decides, so I'd like to know the best way to handle this in my games.
What happens if a thug tries to intimidate/persuade the ...
13
votes
3
answers
618
views
Ubiquity: Best method to excitingly adjudicate the effects of Persuasion (Con/Diplomacy)
In Pulp Adventure games using the Ubiquity Roleplaying System what is an effective method to add tension, and ensure consistency in applying results, when handling social interactions based on Con and ...