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Tagged with shadowrun-sr4 spells
5 questions
4
votes
1
answer
58
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Hits Cap on multiple Spells
I have a mystical adept with a magic attribute of 6 (4 adept/2 mage) and spellcasting at 5. So when i cast a spell, it has to be on F1/2 (F3/4) and has a pool of 7 dice. My magic attribute caps the (...
5
votes
1
answer
169
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How are the published spells consistent with Core Assumption #8
Street Magic lists a section of rules on the design philosophy behind spells. Basically, there is a list of the most important things not to let spells do. Core Assumption #8 is:
Sorcery Cannot ...
11
votes
1
answer
1k
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Do sustained spells need constant line-of-sight, or just for the casting?
When I cast Stealth or Invisibility on a teammate, do I need to keep him in sight (following him everywhere) to maintain the spell, or is LOS required only for the initial casting?
11
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4
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Shadowrun: Do Lightning Bolt/Ball Lightning spells do physical or stun damage?
The Setup
The Lightning Bolt and Ball Lightning spells both have their damage type listed as P for Physical (as opposed to S for Stun, such as Knockout). However, the rules also state (emphasis mine)...
10
votes
1
answer
3k
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Creating and researching new spells in Shadowrun
This is a two part related question:
The combat spells in Shadowrun cover fire, electric and acid elemental attacks, but not cold elemental attacks. Considering that the direct-attack spells all ...