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For questions about the practical arts and methods applied to gamemastering (GMing).

4 votes

How can I help a player craft a backstory that gives me plot hooks?

Humans are storytellers, so why not let the player tell the story of his PC (on a piece of paper, that is)? Instead of the usual "let's answer some questions and boom, we have a character background", …
tschoppi's user avatar
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