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Dungeon World is a heroic fantasy game mixing old school aesthetics and cutting edge game design based on the Apocalypse World system. In Dungeon World the narrative always drives the mechanics allowing players to focus on being their characters first and the GM on building and adjudicating the world.

-2 votes

How do I explain the lack of situational modifiers in Dungeon World to my players?

A starting point for explaining this could be that you only roll in challenging situations. A move is triggered when the players make a decision to act in a way that will have interesting consequences …
glenatron's user avatar
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3 votes

Can a character bond with a location?

Rather than tying it to the bond, I might suggest the player to put that in place of their alignment statement- those have the intent of directing the character's role play interactions with the world …
glenatron's user avatar
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15 votes
Accepted

How is I Am The Law resolved when certain choices are unavailable?

I think you could lead with the fiction here. Just because they are constrained from physically attacking or leaving doesn't mean that they can't do one of those things in a different way: Just comp …
glenatron's user avatar
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