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For questions about aspects in tabletop RPGs, particularly those that use the Fate role-playing game system. The Fate engine uses these pithy phrases to define character, place, object, and scenario attributes.

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Can an aspect contain too much information and therefore be "too good"?

The problem I ran into is that he seemed to create aspects with multiple elements, which made me think they might be "too good", and break the game. … Should it be split up into different aspects, like "I was once a pirate king" and "I was once a gladiator"? Or is Fate built to handle these kinds of things? …
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