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Statistics deals with the mathematics of probability-based games. This tag should be used for questions about tabletop game mathematics that relate to mechanics rather than game elements such as skills or attributes, and have relevance to RPGs in particular.
17
votes
Accepted
Explain why Ubiquity doesn't have an asymmetrical bell curve like most dice pool systems?
Ubiquity basically uses coin flips for rolls--heads is a success, tails isn't--except that it uses dice instead of coins. (You could say odd is failure, even is success, or that the low half is failu …
95
votes
3d6 vs a d20: What is the effect of a different probability curve?
A good way to analyze the differences between the two distributions is to imagine a head-to-head contest between characters.
First, suppose you have two identical characters, A and B, rolling off aga …