Questions tagged [statistics]

Statistics deals with the mathematics of probability-based games. This tag should be used for questions about tabletop game mathematics that relate to mechanics rather than game elements such as skills or attributes, and have relevance to RPGs in particular.

Filter by
Sorted by
Tagged with
5 votes
1 answer
374 views

Help with AnyDice for custom system

Can someone please provide guidance on how to make my system work within AnyDice? The gist is: player stats dictate how many dice in a pool of d8s are rolled, if they have gear or skills proficiencies,...
atohmik's user avatar
  • 53
11 votes
2 answers
2k views

Is a Superficial wound actually worse than a Light wound?

An interesting detail of Burning Wheel (Gold Revised) tests is that (unlike some other TTRPG systems) the exponent and the obstacle number are not "symmetric", in the sense that (say) a B4 ...
Søren Løvborg's user avatar
5 votes
1 answer
132 views

Anydice help with irregular dice pool [duplicate]

Here's the gist of it: I roll a number of different size die like 2d6, 2d8 and 1d12, looking for the highest die. I found a nifty Anydice program that helped me understand the probabilities like this. ...
HugoB's user avatar
  • 71
8 votes
2 answers
1k views

How can you calculate the likelihood of getting a set of stats or better when rolling 4d6 drop lowest?

If I have a given set of character stats from rolling with "4d6, drop lowest", how can I calculate the probability of getting that specific result, or better values for each of them? For ...
Nobody the Hobgoblin's user avatar
3 votes
2 answers
84 views

Anydice: Number of successes when dice can be boosted

Trying to run some statistics on anydice and I'm getting an odd result. Figure something must be wrong with my code but I can't find it. My situation is this: Player rolls 4d6 and drops lowest. They ...
Josh Christofferson's user avatar
10 votes
4 answers
777 views

Recursive combined probability for triggering a bonus attack?

I'm trying to determine the average damage per round for a homebrew fighting style, so that I can compare it to other types of combat choices, and see if thing will remain balanced, when we introduce ...
Jacco's user avatar
  • 351
7 votes
1 answer
722 views

How do I calculate the probability for a critical hit, with an expanded critical range, and advantage/disadvantage?

I know the critical hit probability for normal critical range (natural 20) is: normal: 0.05 advantage: 0.0975 disadvantage: 0.0025 But I don't know how to actually calculate this, and consequently, ...
Jacco's user avatar
  • 351
1 vote
1 answer
99 views

How to include pushed roll chances in anydice?

D6 dice pool from 0 to 6 where resolving 0 is rolling 2 dice and counting the lower result only. Rolling 5 or 6 means a hit. Rolling 1 is a mishap. Degrees of Success: Failure: no hits at all Mixed ...
EarendilOrbit's user avatar
1 vote
1 answer
69 views

How does success chance change when a certain die result counts as multiple partial successes?

Dice mechanism: count wins (> 4) of [Mod]d6 (AnyDice). Mod ranges from 1 to 10. Difficulty ranges from 1-10, 1 being trivial, 3 being moderate, 5 being difficult, and 6-10 being ever increasingly ...
Fictotum's user avatar
  • 207
7 votes
6 answers
3k views

How can I simulate decreasing randomness even though randomness is increasing?

I am seeking a way to decrease variance as character skill advances. I've considered various mechanisms for dice tests. I have one in particular that does not accomplish this by default, but I like ...
Fictotum's user avatar
  • 207
4 votes
3 answers
573 views

Over time, how does doubling dice on a crit compare vs having another action? [closed]

Basic 5e rules for crits say that you double the values rolled on dice. I'm playing with a homebrew idea where instead of doubling the damage dice you instead get another action, which can also crit. ...
Orionox's user avatar
  • 157
0 votes
1 answer
101 views

Part II of a probability problem I am working on for a mechanism to move tokens on a chart. Part I was two D4 dice. Part II is much different! [closed]

For Part I of this discussion, see this thread: Probability help on rolling two D4 with all doubles counting as zero except double 4s, which count as 4 That dealt with probabilities using two D4 dice, ...
behemothbeer's user avatar
5 votes
2 answers
805 views

Probability help on rolling two D4 with all doubles counting as zero except double 4s, which count as 4

So I have devised a game system involving two D4 being rolled to determine movement on a chart. It works by tabulating the difference between the dice pips on each die, e.g., Die 1=rolls '1' vs Die 2=...
behemothbeer's user avatar
1 vote
3 answers
793 views

How does this 2D6 probability math make sense?

I have a question about understanding the math to a previous question I had posed (answered successfully). Link at the bottom. The question is how does it make sense that rolling a 2D6 Die consisting ...
Keith Plunske's user avatar
2 votes
2 answers
179 views

Using AnyDice.com to calculate Non traditional dice combinations

I am not learned enough to figure this out alone. Not yet at least. I am trying to figure out how to use anydice.com to get probabilities of two different situations with dice. The main question is ...
Keith Plunske's user avatar
1 vote
4 answers
161 views

Producing a similar distribution to 4d6k3 but for the range [-4, 4]

I'm making a fork of D&D 5e (based on the SRD but then customized) and one of the changes I'm making is removing the whole score/modifier distinction and just going with a simple "score == ...
Benjamin T Hall's user avatar
1 vote
1 answer
106 views

Help With Trophy Dark and Trophy Dark Risk Roll Probabilities

Has anyone done some basic probabilities on the Risk Roll from Trophy Dark or Trophy Gold? This level of statistics is well beyond my knowledge. Risk Roll A player will build two D6 dice pools. One ...
Steve's user avatar
  • 13
3 votes
4 answers
256 views

Anydice - Roll a d20 under target number but beat an opposed die

Curious about the following Anydice formula. I’d like to know how to calculate what it would look like to roll a d20 UNDER a specific target number (lets say 14 or 10), but also have that d20 still ...
Leberus's user avatar
  • 123
3 votes
2 answers
328 views

Is it possible to combine multiple outputs in AnyDice?

I have a situation where I will be making four attacks that do different amounts of damage over the course of a round. I have the average damage of each of them(including the likelihood of missing ...
SummoningSpark's user avatar
6 votes
2 answers
870 views

How do I calculate probability for the dice mechanic in my custom indie ttrpg?

I am currently working on writing an indie TTRPG based on the "press your luck" style games instead of being based around miniature war games. I am struggling to understand the probabilities ...
Jesse 's user avatar
  • 61
8 votes
2 answers
520 views

AnyDice: Limited exploding dice

I'm trying to write a custom explode function, which has a limit on the number of rerolls available. A basic limit of limiting the number of rerolls per die is easy enough. The problem is trying to ...
dsmith's user avatar
  • 183
8 votes
2 answers
351 views

How to calculate the probability to roll a specific pattern with Y dice and Z rerolls?

I'm working on a dice-heavy RPG, and trying to model a generic AnyDice function to calculate the probability of rolling a specific desired result for dice faces, such as "At least 3 dice with ...
Nimbrod's user avatar
  • 83
3 votes
2 answers
249 views

AnyDice function to reroll one die if any die rolls X

I’m by no stretch of the imagination any sort of programming type, but I’ve been trying to use AnyDice to rank all the possible ways the die rolls can be modified in the board game HeroQuest. The ...
DracRTC's user avatar
  • 31
19 votes
9 answers
4k views

How can I map a single d20 to a number of hits? (use case: Animate Objects)

The Problem Suppose we have a character using Animate Objects (D&D 5e) to animate 10 Tiny objects, and is attacking the same enemy with all of them. According to RAW, you'd make a separate attack ...
Qami's user avatar
  • 321
4 votes
5 answers
982 views

Calculating probabilities from d6 dice pool (Degenesis rules for botches and triggers)

I'm trying to generate a complex probability table for a dice pool with between 1--14 D6. The table will contain the probability of success and of critical failure, given a number of D6 rolled and a ...
ThetaHanse's user avatar
4 votes
2 answers
803 views

How does one Calculate Dual Variable Probability?

Or asked another way: How do we determine the probability of given grapple to succeed? In DnD 3.5 the grapple mechanic relies on double variable randomness in order to determine success or failure. ...
Play Patrice's user avatar
  • 4,870
7 votes
1 answer
239 views

What is the average difference between AC and Touch AC for monsters?

Or asked another way - How much easier is it (typically) for a player to hit touch AC rather than regular AC? This is a supporting question for: Is it a viable tactic to use a flurry of blows monk to ...
Play Patrice's user avatar
  • 4,870
6 votes
3 answers
833 views

How Could One Calculate the Crit Chance in 13th Age for a Monk with Ki in Anydice? (If It Is At All Possible)

In 13th Age a critical is achieved when you roll a natural 20 on a d20. The Monk class has a few features that can fundamentally change its potential to crit. First off, a Monk using bare hands to ...
Stripe_dog's user avatar
9 votes
5 answers
2k views

I need a 'standard array' for a D&D-like homebrew game, but anydice chokes - how to proceed?

So, I'm working on a homebrew RPG that is similar to several FRPs that use 3d6 sorts of starting values for attributes/characteristics. I know how to calculate the standard D&D (5E or other) '...
user3055321's user avatar
2 votes
2 answers
837 views

When does Polearm Master deal more damage than an ASI?

Would a fighter deal more expected damage by picking the Polearm Master feat at any point before they maxed their Strength, or is it better to first always increase your Strength in terms of damage? ...
Nobody the Hobgoblin's user avatar
2 votes
1 answer
175 views

AnyDice: Count successes plus a limited number of easier successes

I've been searching around but haven't yet found how to get this average out of AnyDice. Players roll a pool of d6s. Normally, a success is counted on a 4, 5, or 6. However, there's a condition a ...
Jackson Green's user avatar
19 votes
5 answers
3k views

How many rolls of a D20 would you expect to equal or beat (20 - number of tries)?

I have what is chiefly a probability / game-design query, but one with a clear RPG gaming purpose behind it. Assume I have a check in some game system, using a single 20-sided dice, that requires ...
Alexander's user avatar
  • 405
9 votes
1 answer
4k views

In Unearthed Arcana: Expert Classes, changes were made to the Great Weapon Master feat. How does this affect the damage output of Great Weapon Users?

On September 29th, 2022, Playtest material for OneD&D was released for the Expert Class Groups, and included in this unearthed arcana were some planned feats for the new version of Dungeons and ...
Xirema's user avatar
  • 52.3k
13 votes
2 answers
2k views

Statistically, when should you wait to use Sneak Attack on a second attack with advantage?

Assume you have a Fighter/Rogue with one Extra Attack and attack advantage. Your first attack hits, but doesn't crit. Should you apply Sneak Attack, or save it for the second attack which may crit but ...
Ralyx's user avatar
  • 141
7 votes
3 answers
3k views

How often do I need to sing Happy Birthday to myself to survive Space Junk Cyberpunk?

In Space Junk Cyberpunk I can sing Happy Birthday after every third roll to remove one loneliness. Here are the rules: You have three scores: BREAKDOWN (which starts at 0) LONELINESS (which starts ...
AncientSwordRage's user avatar
6 votes
2 answers
1k views

What is the average total ability score bonus for the best of 4 DCC Characters?

I need some math help to determine what an average character that survived a DCC funnel is like. When playing a funnel in Dungeon Crawl Classics, players get 4 characters each. Should they survive, ...
Ponggoleechee's user avatar
15 votes
7 answers
3k views

Rerolling or taking +2

In Fate Core, the game rules for skill resolution involve rolling four six sided dice, and counting faces 1,2 as -1, face 3,4 as 0, faces 5,6 as +1. You then sum up the resulting numbers and add a ...
Nobody the Hobgoblin's user avatar
3 votes
3 answers
839 views

Dice odds of Doubles on 2D6 + D4/D6/D8/D10/D12 and Odds of 1

I have this odd idea for a resolution system and it goes like this. For every roll you will be rolling 2D6 + D*, depending on attributes, etc. against a fixed DC of 11. Rolling an 11 or better gets ...
Erik Amundsen's user avatar
9 votes
6 answers
5k views

How to calculate the added expected damage from critical hits?

When optimizing character builds, it is common to use the average expected damage to estimate damage output. Calculating the average of a single die is simple, fixed modifiers are then added to it to ...
Nobody the Hobgoblin's user avatar
6 votes
2 answers
405 views

Ironsworn meets BitD dice mechanic (with a twist)

I'd like to find the probabilities of a mechanic inspired mainly by Ironsworn. The basic premise is pretty simple and I have a working anydice program that gives me the right results but there's an ...
Naothaniel's user avatar
4 votes
2 answers
205 views

How to make a good height and weight table? [closed]

I am wondering how I would make a good height and weight table that has balanced ranges across a range of around 6-8 feet. When I have tried making a table, it always ended up being too light for ...
AshDrake049182's user avatar
4 votes
2 answers
10k views

Is there any estimate of average damage output per turn for PCs by level?

For monsters, we have the guidance of how much damage they are expected to deal in a round based on their CR from the DMG on page 274. In contrast, there is no such explicit guidance for expected PC ...
Nobody the Hobgoblin's user avatar
14 votes
11 answers
3k views

How can you map the probability of 2d6 onto a standard poker deck?

One of the projects I'm working on in my free time is the adaptation of the Urban Shadows milieu to a live-action environment. (In 2022, this is what one might charitably call a long-term goal.) One ...
Jadasc's user avatar
  • 54.3k
3 votes
1 answer
122 views

As Nemesis Chi increases, how do the odds of player victory decrease?

Let's assume for the sake of argument that I am not out to TPK my players when we sit down to play a narrative game based on martial arts movies. That said, it would be nice to be able to engage in ...
order's user avatar
  • 3,659
4 votes
2 answers
386 views

Is there a probabilistic difference in player success between the two methods of fighting a Nemesis?

The Wushu rulebook: Mono-A-Mono Speaking of diverted dice, it’s not fair for groups of players to gang up on a single Nemesis. Rolling more dice than the other guy is a serious advantage, so your ...
order's user avatar
  • 3,659
10 votes
2 answers
2k views

How long can my character survive without sleep?

I got into a discussion over Discord this morning about whether the Dream spell could be used to kill someone. The claim was, if I remember correctly, that it would only take 6 days/nights because ...
AncientSwordRage's user avatar
4 votes
3 answers
632 views

What's the closest I can get to simulating critical hits with a dice pool, without relying on the total sum?

I'm making a game that uses a dice pool rolling system (for my purpose it's always a d12 and no other dice), and I wanted to figure out if making a 'critical hit' mechanic was possible, that is ...
AncientSwordRage's user avatar
6 votes
1 answer
1k views

Counterspelling with a lower-level spell

I'm curious about the utility of counterspelling with low level spells, if one chooses to feat for it. Particularly the feasibility of keeping low-level spells prepared specifically for use as ...
T.E.D.'s user avatar
  • 1,528
1 vote
4 answers
862 views

What percentage of Call of Cthulhu characters start drowning on average?

In Call of Cthulhu 7e, it is possible to call for a swimming check that can result in drowning. Assume that 80% of characters have a 20 in swim, and 20% of characters have a 60 in swim. Assume that ...
user avatar
10 votes
2 answers
615 views

Is it easy to drown in Call of Cthulhu 7e?

Based on the rules I have read on Call of Cthulhu it seems like drowning in this game is very easy. The skill used to avoid drowning rarely has points put into it. How can I make water less lethal ...
user avatar

1
2 3 4 5
8