Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Statistics deals with the mathematics of probability-based games. This tag should be used for questions about tabletop game mathematics that relate to mechanics rather than game elements such as skills or attributes, and have relevance to RPGs in particular.
72
votes
18
answers
24k
views
What dice mechanic gives a bell curve distribution that narrows and increases mean as skill ...
I'm looking for a dice mechanic that produces a bell curve at all skill levels. I also want it to increase accuracy and precision as a character's skill increases — this basically means better average …
5
votes
3
answers
833
views
How to reduce the variance of a dice pool mechanic?
Given a dice pool mechanic where a number of six-sided dice equal to Stat + Skill are rolled, and the number of 4s, 5s, and 6s is counted:
An increase in the size of the pool increases the absolute v …