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For questions about the practical arts and methods applied to gamemastering (GMing).

7 votes

GM burn-out concerning worlds and systems

Well, do I just quit whining, pick a random rpg and force myself to play that? No, you shouldn't "force yourself" to run a random RPG. If you're not engaged in the setting and system, you and you …
Brian S's user avatar
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1 vote

What should a DM do if a player wants to do something impossible?

For the SPECIFIC example of breaking down a wall with your bare hands, this is handled directly with RAW: a 1ft-thick stone wall is a DC 35 Strength check, and a 6in wooden wall is a DC 25 Strength ch …
Brian S's user avatar
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3 votes

How effective are foreshadowing cutscenes that PCs would be unaware of?

The GM that introduced me to Exalted (1e, if it matters) was a fan of this; he liked calling it "the ping of destiny." I think the effectiveness of such cutscenes depends heavily on the setting and f …
Brian S's user avatar
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4 votes

How can I encourage my players to give me plot hooks?

Player buy-in Allowing players to mold the scenes (and scenery) Player control over certain NPCs Starting all of the above as early as possible I am currently running a game of Unknown Ponies: Fail …
Brian S's user avatar
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3 votes

Creating a campaign everyone can DM in?

While not D&D 4e specifically, my playgroup has done something similar to this with Vampire: the Masquerade. Every campaign we've played in that system (and even a few of the games we've played in oth …
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14 votes
7 answers
1k views

How can I encourage my players to give me plot hooks?

Related: How can I help a player craft a backstory that gives me plot hooks? This question is about generating new plot hooks during play, rather than part of character generation, however. I pref …
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1 vote

How can a PC craft armor?

There are several ways to craft things in 4e, although it's not such much as "crafting system" as a collection of powers and feats that let you produce items. Here's an extensive list of what's avail …
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0 votes

Introducing an unorthodox setting the players know NOTHING about

Tropes are a good thing, and you shouldn't make the mistake of tightly associating "trope" with "cliche". Cliches can ruin any good story, although intentionally campy stories can sometimes get away …
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