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For questions about the practical arts and methods applied to gamemastering (GMing).
7
votes
GM burn-out concerning worlds and systems
Well, do I just quit whining, pick a random rpg and force myself to play that?
No, you shouldn't "force yourself" to run a random RPG. If you're not engaged in the setting and system, you and you …
1
vote
What should a DM do if a player wants to do something impossible?
For the SPECIFIC example of breaking down a wall with your bare hands, this is handled directly with RAW: a 1ft-thick stone wall is a DC 35 Strength check, and a 6in wooden wall is a DC 25 Strength ch …
3
votes
How effective are foreshadowing cutscenes that PCs would be unaware of?
The GM that introduced me to Exalted (1e, if it matters) was a fan of this; he liked calling it "the ping of destiny."
I think the effectiveness of such cutscenes depends heavily on the setting and f …
4
votes
How can I encourage my players to give me plot hooks?
Player buy-in
Allowing players to mold the scenes (and scenery)
Player control over certain NPCs
Starting all of the above as early as possible
I am currently running a game of Unknown Ponies: Fail …
3
votes
Creating a campaign everyone can DM in?
While not D&D 4e specifically, my playgroup has done something similar to this with Vampire: the Masquerade. Every campaign we've played in that system (and even a few of the games we've played in oth …
14
votes
7
answers
1k
views
How can I encourage my players to give me plot hooks?
Related: How can I help a player craft a backstory that gives me plot hooks?
This question is about generating new plot hooks during play, rather than part of character generation, however.
I pref …
1
vote
How can a PC craft armor?
There are several ways to craft things in 4e, although it's not such much as "crafting system" as a collection of powers and feats that let you produce items.
Here's an extensive list of what's avail …
0
votes
Introducing an unorthodox setting the players know NOTHING about
Tropes are a good thing, and you shouldn't make the mistake of tightly associating "trope" with "cliche".
Cliches can ruin any good story, although intentionally campy stories can sometimes get away …