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I'd take that bet any day. Some DMs are vague on accident, and many are extremely technical and pedantic. Nothing scary about that, or unliving threats. There are undead that a first level rogue could stomp, and traps that a first level wizard would just shrug off the hit from. Even your best Vincent Price laugh isn't going to make vague-but-technically-correct answers scary to anyone who's played DnD for more than an hour.
I agree, but I can't think of a magical push-medium of lower level than Sending, which has been covered. I feel that clairvoyance is far superior, especially for a network as opposed to two parties communicating, because it drastically increased the amount of information transmitted, the number of recipients at the same time, and allows for visual information (pictures of a man wanted for robbery, maps of a new area, long inventory lists, charts of data, allows remote inspections of gems or other valuable goods by buyers or experts). Granted it also makes the maps kind of obsolete too... It