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Someone_Evil
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I was thinking about throwing in two "home made" magic/special items for when my players go up to level two this weekend, but I'm not sure if it would be at risk of being unbalanced because I was hoping to create two common permanents (just two playersplayers; a fighterFighter and a sorcererSorcerer).

A sword with a couple of features that makes it seem like more than it is but it only gives a +2 to initiative as well as be able to harm creatures that need a magic item to harm.

A coat made of winter wolf pelt that will give a resistance to cold.

  • A sword with a couple of features that makes it seem like more than it is but it only gives a +2 to initiative as well as be able to harm creatures that need a magic item to harm.

  • A coat made of winter wolf pelt that will give a resistance to cold.

Would either of these be too much too soon? I'm planning on holding back a bit on the real deal magical items as to not flood it but I want to give my players a couple of "oooh shiny..." items that will give a small boost and also compliment their characters.

I was thinking about throwing in two "home made" magic/special items for when my players go up to level two this weekend but I'm not sure if it would be at risk of being unbalanced because I was hoping to create two common permanents (just two players a fighter and a sorcerer).

A sword with a couple of features that makes it seem like more than it is but it only gives a +2 to initiative as well as be able to harm creatures that need a magic item to harm.

A coat made of winter wolf pelt that will give a resistance to cold.

Would either of these be too much too soon? I'm planning on holding back a bit on the real deal magical items as to not flood it but I want to give my players a couple of "oooh shiny..." items that will give a small boost and also compliment their characters.

I was thinking about throwing in two "home made" magic/special items for when my players go up to level two this weekend, but I'm not sure if it would be at risk of being unbalanced because I was hoping to create two common permanents (just two players; a Fighter and a Sorcerer).

  • A sword with a couple of features that makes it seem like more than it is but it only gives a +2 to initiative as well as be able to harm creatures that need a magic item to harm.

  • A coat made of winter wolf pelt that will give a resistance to cold.

Would either of these be too much too soon? I'm planning on holding back a bit on the real deal magical items as to not flood it but I want to give my players a couple of "oooh shiny..." items that will give a small boost and also compliment their characters.

Tweeted twitter.com/StackRPG/status/686138673465815040
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Purple Monkey
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DnD 5th ed first time GM:ing the system need help balancing Are these homebrew magic items balanced at low levellevels?

I was thinking about throwing in two "home made" magic/special items for when my players go up to lvllevel two this weekend but I'm not sure if it would be at risk of being unbalanced because I was hoping to create two common permanents  (just two players a fighter and a sorcerer).

A sword with a couple of features that makes it seem like more than it is but it only gives a +2 to initiative as well as be able to harm creatures that need a magic item to harm.

A coat made of winter wolf pelt that will give a resistance to cold.

Would either of these be too much too soon? I'm planning on holding back a bit on the real deal magical items as to not flood it but I want to give my players a couple of "oooh shiny..." items that will give a small boost and also compliment their characters.

Any feedback is appreciated.

DnD 5th ed first time GM:ing the system need help balancing magic items at low level

I was thinking about throwing in two "home made" magic/special items for when my players go up to lvl two this weekend but I'm not sure if it would be at risk of being unbalanced because I was hoping to create two common permanents(just two players a fighter and a sorcerer).

A sword with a couple of features that makes it seem like more than it is but it only gives a +2 to initiative as well as be able to harm creatures that need a magic item to harm.

A coat made of winter wolf pelt that will give a resistance to cold.

Would either of these be too much too soon? I'm planning on holding back a bit on the real deal magical items as to not flood it but I want to give my players a couple of "oooh shiny..." items that will give a small boost and also compliment their characters.

Any feedback is appreciated.

Are these homebrew magic items balanced at low levels?

I was thinking about throwing in two "home made" magic/special items for when my players go up to level two this weekend but I'm not sure if it would be at risk of being unbalanced because I was hoping to create two common permanents  (just two players a fighter and a sorcerer).

A sword with a couple of features that makes it seem like more than it is but it only gives a +2 to initiative as well as be able to harm creatures that need a magic item to harm.

A coat made of winter wolf pelt that will give a resistance to cold.

Would either of these be too much too soon? I'm planning on holding back a bit on the real deal magical items as to not flood it but I want to give my players a couple of "oooh shiny..." items that will give a small boost and also compliment their characters.

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Ginger
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DnD 5th ed first time GM:ing the system need help balancing magic items at low level

I was thinking about throwing in two "home made" magic/special items for when my players go up to lvl two this weekend but I'm not sure if it would be at risk of being unbalanced because I was hoping to create two common permanents(just two players a fighter and a sorcerer).

A sword with a couple of features that makes it seem like more than it is but it only gives a +2 to initiative as well as be able to harm creatures that need a magic item to harm.

A coat made of winter wolf pelt that will give a resistance to cold.

Would either of these be too much too soon? I'm planning on holding back a bit on the real deal magical items as to not flood it but I want to give my players a couple of "oooh shiny..." items that will give a small boost and also compliment their characters.

Any feedback is appreciated.