At this point of our campaign, my players discovered a sword with a strong ego (25). Its alignement is very different from the one player that took it and in RAW it says :
When an item has an Ego of its own, it has a will of its own. The item is absolutely true to its alignment. If the character who possesses the item is not true to that alignment’s goals or the item’s special purpose, personality conflict—item against character—results. Similarly, any item with an Ego score of 20 or higher always considers itself superior to any character, and a personality conflict results if the possessor does not always agree with the item.
When a personality conflict occurs, the possessor must make a Will saving throw (DC = item’s Ego). If the possessor succeeds, she is dominant. If she fails, the item is dominant. Dominance lasts for 1 day or until a critical situation occurs (such as a major battle, a serious threat to either the item or the character, and so on). Should an item gain dominance, it resists the character’s desires and demands concessions such as any of the following:
- Removal of associates or items whose alignment or personality is distasteful to the item.
- The character divesting herself of all other magic items or items of a certain type.
- Obedience from the character so the item can direct where they go for its own purposes.
- Immediate seeking out and slaying of creatures hateful to the item.
- Magical protections and devices to safeguard the item from molestation when it is not in use.
- That the character carry the item with her on all occasions.
- That the character relinquish the item to a more suitable possessor due to alignment differences or conduct.
In extreme circumstances, the item can resort to even harsher measures, such as the following:
- Force its possessor into combat.
- Refuse to strike opponents.
- Strike at its wielder or her associates.
- Force its possessor to surrender to an opponent.
- Cause itself to drop from the character’s grasp.
To be more precise, here is what is happening :
NPC found sword a few years ago and killed everybody in his house with it before going to the big boss HQ for training under the sword's domination.
NPC in question is NE whereas sword is LE so 2 negative levels.
PCs fight and kill said NPC. One of them (low will save), take hold of the sword.
PC (NG - 2 negative levels), fails the saving throw therefore the sword get the dominance.
Campaign related question : I was thinking of doing the same thing as what happened a few years before, that is try to kill all his friends and going to be trained by the boss. What do you think ?
General question : Does that mean that the wielder of that weapon has to obey it and try to kill its friends for exemple ? If not, how can it manifest its dominance ?